x3 Mult if played hand has a scoring Diamond card, Club card, Heart card, and Spade card.Note: Wild ...
The next base edition Joker you find in a Shop becomes Foil (+50 Chips).
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All Flushes and Straights can be made with 4 cards.Note: The fifth card is scored if it is part of t...
Gain $1 for each unused discard this run.
Adds $1 to the sell value of every Joker and Consumable card at the end of round
Gain x0.5 Mult for each Glass Card that is destroyedNote: Starts at x1 Mult
Foil, Holographic, and Polychrome cards appear 4x more often
Played cards with Club suit give +4 Mult when scored
Earn $4 at the end of each round
Played Gold cards earn $3 when scored
Permanently gain +1 hand per round
Played cards with Diamond suit give +4 Mult when scored
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Destroy 1 random card in your hand, but add 2 random Enhanced Aces instead
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Retriggers each played 2, 3, 4, and 5
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When any Booster Pack is opened, there is a 1 in 2 chance of creating a random Tarot card, if you ha...
Gain $1 for each hand played this run.