TOKYO CHRONOS

TOKYO CHRONOS is the VR game that has multiple-choice decision points as well as more than one ending. The game takes place in Shibuya, Tokyo, which has only eight people, including you, the protagonist, Kyosuke Sakurai. Why are they there?

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게임 정보

TOKYO CHRONOS is the VR game that has multiple-choice decision points as well as more than one ending. It has a long story you've never experienced before with VR.
The game takes place in Shibuya, Tokyo, which has only eight people, including you, the protagonist, Kyosuke Sakurai. Why are they there? How can they break out of the enclosed world? More than that, what is the reason causing this strange phenomenon?
Can Kyosuke solve the mystery and get out of the silent Shibuya?

-Features-
● Drastic advancement of visual novel games with VR
The total gameplay time reaches to 15 hours. The story has multiple-choice decision points as well as more than one ending.

●Moving scenario making your HMD wet with your tears
One review says, "I've purchased several games at the Oculus store, and none of them satisfied me. But TOKYO CHRONOS is no comparison. At first, you're surprised at the beautiful images. But the deep story surpasses it".

●Game experiences only with VR
You can experience the opening and ending music videos with 360 degrees as well as interactions with the heroines at a very close range.

-Background-
Balashikha in Moscow, Russia, 1988.
A 13-year-old boy and his mother went missing.
One year later, the case took a turn for the bizarre.
A middle-aged man was found in the woods near Balashikha, who claimed himself to be the missing boy.
He confessed that he and his mother had been trapped in a world enclosed by a wall of mirrors for years. After his mother died, he returned to the first world.
Nobody believed his statement at first.
However, when a DNA test confirmed his identity to be the boy, indeed, the story became a sensation, later coming to be called the "Balashikha Incident."
A scientist noticed the similarities between Balashikha and other vanishings across history:
Agatha Christie's 11 missing days, the Kinross incident, the Mary Celeste.
She proposed a theory that they had been whisked away to a parallel, "Chronos World."

-Synopsis-
Spring, 2018.
Kyosuke Sakurai – you – awaken in the city of Shibuya, Tokyo, oddly quiet and devoid of its bustle.
Nobody is around. The only exception is the group of eight childhood friends, which you used to be a part of.
As the group gathers in the city's famous scramble crossing, a blood-red message suddenly flashes on a nearby large electronic billboard.
"I am dead. Who killed me?"
If this world is similar to the Chronos Worlds that emerged in the past, there is only one way to out- to find the one causing this strange phenomenon and kill the culprit.

스크린샷

접속자 수

가격 히스토리

출시 발매가

32000 원

추정 판매 / 매출
예측 판매량

150+

예측 매출

4,800,000+

요약 정보

윈도우OS
어드벤처 시뮬레이션
영어, 일본어*
*음성이 지원되는 언어
https://support.sekaiproject.com/

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스팀 리뷰 (2)

총 리뷰 수: 2 긍정 피드백 수: 1 부정 피드백 수: 1 전체 평가 : 2 user reviews
  • VR로 보는 비주얼 노벨 같은 느낌입니다. 연출이 특출날 것은 없지만 몰입감을 확실히 올려 줍니다. VR로 만들었다고 기술을 자랑하는 게 아니라 그냥 평범하고 자연스럽게 활용하는 것이 좋았습니다. 캐릭터들은 매력적이고, 각자 확실한 개성이 있고, 스토리 자체의 몰입감도 있습니다.(최소한 중반까지는요.) 뭐 예상하실 수도 있겠지만, 아주 전형적인 일본식 스토리텔링을 보여줍니다. 미스테리한 시작과 적절한 기억상실, 정의감이 끓어넘치는 주인공과, 그 옆을 둘러싼 소꿉친구 하렘, 각자 사연 하나씩 가진 캐릭터들, 엄청난 양의 과거회상, 심심하면 PTSD에 걸리는 유리멘탈 등장인물들까지 말이죠. 이런 일본식 클리셰에 익숙하지 않으시거나 취향에 맞지 않으시는 경우 흥미진진하게 보다가 후반에 뒷목을 잡으실 수도 있습니다. p.s. 선택지가 나오면 우선 안좋은 쪽부터 골라 보세요.

  • 스토리는 매우 흔해서 이런 비슷한 스토리 몇 번 본사람은 1회차 중반만가도 진엔딩까지 어찌갈지 몇가지 가능성이 뻔히보임. 처음에 던져준 질문도 그렇고 특정인물의 정체도 그렇고 너무 뻔했음. 마지막엔 설마 안나오겠지 싶었던 데우스엑스마키나의 등장으로 완전 별로. 놀란건 겨우 이정도 스토리에 2회차가 필요하다는게 더 놀라웠음. 완급조절 완전 실패임. 그런 주제에 2회차가 강제되는데 스킵도 힘들고, 1회차 약간 다른 몇 개 때문에 2회차 스킵 안되는 구간도 많고 솔직히 1회차에서 단방에 임팩트있게 다 끝내야했는데 쓸데없는 2회차 넣어서 무지 지루했음

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