ProgettoUstica_Soundtrack
IV Productions,Game-S
2019년 4월 30일
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| 출시일: | 2019년 4월 30일 |
| 개발사: | IV Productions,Game-S |
| 퍼블리셔: | IV Productions |
| 플랫폼: | Windows, Mac |
| 출시 가격: | 무료 |
| 장르: | 인디, 시뮬레이션 |
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Free Progetto Ustica soundtrack.
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Soundtrack list:
Marianna Murgia is a composer and sound designer.
She studied jazz singing and electronic music at Conservatory “G.B. Martini” of Bologna and “Interactive Music Technician for the Digital Arts” at the APM school of Saluzzo (CN).
She realized the music and sound effects of Gran Sasso Videogame and composed as well the soundtrack of various theatrical performances such as The Lamb of God and Simu’e Puarcu by Angelo Colosimo and Digito Ergo Sum by Ulduz Ashram Gandomi and Cecilia Lorenzetti.
With Andrea D’Angelo and Damiano Coppola she founded TriBit Studio and they are currently working on the creation of a Western style blind game: a game without graphic whose mechanics are exclusively based on sound events and on an accurate sound spatialization.
In the soundtrack of PROGETTO USTICA the use of instruments that were extremely popular in the Eighties (like the Minimoog and the Jupiter series from Roland) is meant to create a mood that takes the player back in time.
- 01 Song for Ustica
- 02 Inside DC9 (part one)
- 03 A Shadow
- 04 Radar (part one)
- 05 On the MIG 23
- 06 Radar (part two)
- 07 Two expert aviators
- 08 Inside DC9 (part two)
- 09 The fisherman boat
- 10 Breathless
- 11 Lacrimosa
Made by Marianna Murgia
Marianna Murgia is a composer and sound designer.
She studied jazz singing and electronic music at Conservatory “G.B. Martini” of Bologna and “Interactive Music Technician for the Digital Arts” at the APM school of Saluzzo (CN).
She realized the music and sound effects of Gran Sasso Videogame and composed as well the soundtrack of various theatrical performances such as The Lamb of God and Simu’e Puarcu by Angelo Colosimo and Digito Ergo Sum by Ulduz Ashram Gandomi and Cecilia Lorenzetti.
With Andrea D’Angelo and Damiano Coppola she founded TriBit Studio and they are currently working on the creation of a Western style blind game: a game without graphic whose mechanics are exclusively based on sound events and on an accurate sound spatialization.
In the soundtrack of PROGETTO USTICA the use of instruments that were extremely popular in the Eighties (like the Minimoog and the Jupiter series from Roland) is meant to create a mood that takes the player back in time.
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