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Redefining massive action space battles
Infinity: Battlescape is a multiplayer space-combat game taking place across a massive, true-to-scale procedurally generated star system that is 100% seamless (no loading screens). Multiple corporate factions are fighting for control of a solar system in a war involving hundreds of ships (players or AI. bots), potentially more than a thousand per-server ( without instancing ), that can last from hours to days. Coordinate with other players to destroy enemy infrastructure around strategic locations, referred to as Battlescape's, across a wide range of gorgeous environments including barren moons, gas giants, volcanic planets, asteroid rings, and more.
Participate in space and planetary battles of massive proportions like those seen in movies such as Star Wars, Battlestar Galactica, and Serenity. It's not unusual in Battlescape to hop from battle to battle, some of them involving hundreds of ships. Climb the competitive ladder, gain ranks, and complete side missions to support the war effort in your own way.
Earn credits to upgrade and customize your ships, mount better weapons and equipment to give yourself an edge over your opponents.

Team tactics and strategies
Each faction owns a limited amount of infrastructure at each Battlescape, consisting of factories, land bases, large space stations, and small space stations. Large space stations can spawn all types of ship, making them critically important to defend, whereas small space stations and land bases are limited to smaller ships. Factories spawn AI-controlled haulers that transport resources to space stations. Those resources get converted into credits and redistributed on a regular basis to your team's players and AI commander. Players (or the AI) can then spend these credits on acquiring better ships and assembling a fleet to attack the enemy. Battles naturally emerge around the solar system at strategic locations.
Every ship in Infinity: Battlescape has its own strengths and weaknesses, supporting a wide variety of play-styles that each feel unique. An interceptor is small and nimble, good for scouting and protecting capital ships from hard-hitting bombers. Corvettes can be configured defensively, to repair team-mates, or offensively as "space tanks". Carriers are mobile spawn points with limited weaponry whereas cruisers are both heavily armored and heavily armed - capable of quickly dealing punishing amounts of damage to enemy capital ships and infrastructure.
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우주에서 함선으로 전투하는 겜 중에서는 최고 걸작임. 우주란 느낌이 아주 잘 살아 있고 무장도 째째하게 한 두 개 들어 있는 게 아니라 요격기 폭격기만 해도 5개는 기본, 디스트로이어 같은 경우 7개 쯤 있음. 그 이상은 안 타봄. 각 함급마다 역할 분배도 잘 되어 있고 다 같이 미션을 클리어해야 된다는 동기부여도 잘 되어 있음 무엇보다 미션 타겟이 아주 먼 곳에 여러개가 떨어져 있어서 (이동속도 1만 배 쯤 늘려주는 워프 기술로 이동해야 함. 10분 정도 걸림. 워프 중에 방향 전환 가능) 100명vs100명으로 붙어도 전략 전술적인 묘미를 살릴 구석이 많다고 느꼇음. ex) 지상 기지를 봄버 10대가 갑자기 폭격하고 사라진다거나... 단, 치명적인 단점이 있는데 초 갓겜임에도 불구하고 인원수가 매우 적음. 19년 11월 25일 오후 5시 기준으로 동접자가 10명이란 점임. 사람만 많으면 매일 같이 하겠는데 없어도 넘 ㅜ없다. 일단 킵해두고 홍보하러 감.ㅅㄱ