게임 정보
Special Thanks
Thank you very much for the generous help of the following friends.Let my game support languages other than Chinese.
You have given me great spiritual power, allowing me to be more motivated to make better games.
Thank you~~~~
Italian translation - DavideEDN
Italian translation - Mr Froby
Special Note
Due to insufficient funds, I had to sell this old version. The income generated will be used to maintain the development of [Airtight City 2.0]. Whether the game is fun is the only criterion for supporting it.
1.0 The process is short, even after customs clearance, there is still time to refund.
Thank you for your attention and tolerance. I will continue to work hard to let everyone witness my progress.
The reason for selling this version
Hello everyone, I am an independent game producer.Airtight City 1.0 is my maiden game work.This game landed on the Steam platform for a free trial one and a half years ago.
Won a relatively good game evaluation.
But more importantly, the various problems exposed in the game gave me a deep understanding of the serious shortcomings of my own ability.
I did not choose to continue developing this novice-level work.
Instead, it made a series of very bold or irrational decisions.
I archived most of the content of this project, and only extracted its main program architecture.
And started a new round of development process.
Project Airtight City 2.0
In the next 15 months,
[1] I refactored more than 50% of the core code in the game, so that the internal stability and scalability of the game have been significantly improved.
[2] Learned modeling and material production from scratch, and rebuilt all scene models in the game. Try to get rid of the cheap splicing texture of independent 3D games.
[3] Refactored the game's plot setting and planning copywriting, allowing the game to obtain more original content.
[4] 100% refactoring and upgrading have been carried out for the operation feel / shooting feel / light and shadow effect / interface design.
Today's Airtight City 2.0 project has completed 90% of the main function production, and part of the scene construction.
Laying out the game plot will be the main work direction for the next one to two years.
Through more than a year of project reconstruction and systematic learning.
At this time, both the game effect and my ability itself have been qualitatively improved.
However, no matter how full the ideal is, it must be reflected in the reality. My development funds have been exhausted.
It's hard to maintain my development career.
So I can only sell this little game on the Steam platform, hoping to generate some income and help me maintain my dream.
Hope this can help me through the difficulties.
All the above English translations are from Google.
We speak different languages and live in different countries.
But in the gaming world, we are the same people.
thank you all.
76561198082302449
생각보다 분위기가 굉장히 좋은 게임 소규모 인력의 인디 게임이니 그래픽의 한계가 있긴 하지만 데드 스페이스 같은 조여오는 듯한 분위기는 굉장히 잘 살렸다 다만 무지성 플레이라 그런지 중간에 전기함정 있는 구간에서 퍼즐을 못 풀고 GG... 제작자가 자금 부족으로 얼리를 내놓았는데 꽤 열정이 있는 것 같으니 앞으로 발전된 후가 기대된다 --------------------------------------------------------------------------------------------------------- 개발자분이 답글을 남겨주셔서 남기는 댓글- * 스위치 링크를 순서대로 조작해야 되는 것은 알겠는데 2, 3번 스위치만 위치를 알고 나머지 1, 4를 찾지 못 해서 포기했습니다 맵이 너무 어두워서 아무것도 안 보여요 처음 시작시에만 감마 조절이 가능하고 그 이후로는 세팅에서 감마 조절이 불가능한데 그걸 좀 개선해 주시면 좋겠습니다 * 스위치 1, 4의 위치를 찾아서 고쳤습니다 그리고 꽤 많은 수의 적을 처리한 후에 트레일러에 나오는 보스를 만났는데 단 한 번만 맞으면 죽는 것도 불합리하다고 느껴지지만 그것보다도 죽고 나서 다시 한참 전으로 돌아가 다시 해야 되는 것이 반복되어 너무 짜증이 납니다 보스전 정도는 보스전 시작 지점에서 오토세이브를 해주시면 좋을 것 같아요