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You can choose to race against the clock, or take all of the time in the world. There are three modes to play: a Time Attack (a two minute challenge), Survival (where you score bonus time for completing lines), and Timeless (where there is no clock at all, and you have a set number of turns instead).

There is a fourth mode, called The Quest, which is a preview of a story I need to tell. How Grid Magic is real, and how we are all players in a game, until we choose to break the rules and make our own. I wonder if this description will be read, or understood. I hope so.
Besides, what's the point of being a technical witch if I can't wield some magic with your game?
If you want to pretend that all of this is marketing text, that's great. I've made a nifty puzzle game that I hope you will enjoy. Or maybe, just maybe, this game is the start of something a bit more important.
Join me. Join us.
-- dera