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Talif is an Apprentice on his way to becoming a Wizard. Heed the Archmage and traverse the island's 4 Dungeons, and collect the 4 Elemental Gifts, uncovering the secrets of the Wizard's island.

Talif casts magic by using four elemental orbs: fire, earth, water, and wind. Discover scrolls across the island to learn new combinations, and take advantage of your enemies' weaknesses. Check your Spellbook to see what you've learned, and what's left to find!

"Being a Wizard isn't just about might. A Wizard must be thoughtful, and wise. Never be just a weapon, Talif."
Being a Wizard isn't all about strength, a Wizard must also be thoughtful. Use Consider on your enemies to learn more about their strengths, weaknesses, and lore.

Fight through an entire bestiary of monsters as Talif levels up and increases his power. Learn unique traits as Talif progresses through levels that change and modify how he approaches using his Magic in combat.

Talif's Gloves, Helms, Cloaks, and Accessories carry special properties, which can augment certain spells or elements. Tailor Talif's gear to meet the needs of the current challenge.