Shadow Empire

Shadow Empire is a deep turn-based 4X wargame with a unique blend of military focus, procedurally generated content and role-playing features. Players take the seat of the supreme ruler of a small nation, with the goal of reconquering a devastated planet.

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Major Update! New Planet Classes


게임 정보

Shadow Empire is a deep, turn-based 4X wargame with a unique blend of military focus, procedurally generated content and role-playing features. Players take the seat of the supreme ruler of a small nation, with the goal of reconquering a devastated planet. 

Set in an alien universe, Shadow Empire immerses players in a dark and unforgiving future, where they take command of military conquests and engage in delicate diplomacy. Control the nation's budget, recruit and oversee governors and commanders, build the economy, and develop infrastructure. Every decision plays a pivotal role in shaping the fate of the empire.

Shadow Empire is one of the most ambitious games VR Designs has ever made. It offers a rich experience and stands out as a truly unique game, one unlike anything players have experienced before.

The game’s complex systems require players to make agonizing choices in response to events affecting the nation, the demands of leaders, or external pressures from factions like cults and crime syndicates. Stratagems offer the opportunity to craft responses to crises or create new opportunities for growth.

Leaders with diverse skill sets can be recruited and become zone governors, council directors, army commanders or advisors. Leaders can have over 40 different skills and can receive Leader feats to augment their statistics.

Political systems, including parliaments, senates, or politburos, can be established and evolve as the game progresses. Political bodies will vote on laws, which introduce new dynamics to gameplay. The outcome of these votes can have far-reaching consequences on the direction of the empire.

Diplomacy with neighboring factions is also a key component of the game. Minor regimes can be coerced to become vassals. Major regimes can be tied down with pacts and deals, ensuring a peaceful coexistence or you can use your spies to manipulate their politics and reveal their military forces.

Managing the expectations of both the populace and the ruling class is a delicate balancing act. There is a strong role-playing and human dynamics element to Shadow Empire, and mismanagement can lead to discontent, strikes, corruption, or even full-scale rebellion.

Thanks to specialized procedural design, Shadow Empire offers extensive replayability, allowing players to experiment with various strategies. 

Detailed, procedurally generated planets that adhere to the rules of Astrobiology can be explored. Including detailed climate, rainfall, deserts, snow, glaciers, lava streams, deep forests, alien evolutions, mountain chains, resources, rivers, biohazard levels, respiratory hazard levels and more.

The game features a huge variety of mining operations: water, metal, rare metals, oil and even radioactive materials. Prospecting is often necessary for discovering resources that could be mined and you‘ll need to scavenge through the ruins of fallen empires and discover rare artifacts from a lost age.

There is also a separate system for discovery of technology, formations and units. Research and development paths are different in every game and this ensures that the route to success is different every time, too.

More than 200stratagems can be explored and deployed.

Stratagems are complete plans and series of actions that allow players to complete vast swathes of micromanagement tasks simply and easily. This system can also help respond quickly to crisis or unforeseen situations. It’s even possible to craft procedural Stratagems.

30+ different unit types such as light tanks, walkers, missile launchers, aircraft and much more can be designed to fit the needs of the army, choose their loadouts, balance speed and armor and create the exact land and air forces that the nation needs. Each unit type can be customized upon design by choosing its component parts like gun and engine type. Shadow Empire comes with over 100 different formation types, deploy Infantry regiments, Siege Battalions, Tank Divisions and so much more.

Combat is deeply operational, with detailed resolution based on factors like readiness, morale, supply, experience, entrenchment, landscape, recon, rivers, weapon and armor technologies, concentric attacks, leader skills and posture stratagems. Strategic planning is essential to victory, as forces must be carefully managed across numerous specialized unit types and formations.

Over 100 different fields of technology can be discovered. The game starts at a low level of technology as the nation drags itself out of the ruins of a galactic collapse, but at the end of the tech tree players will find knowledge that enables the construction of exciting advanced technologies such as ICBMs, laser guns, atomic missile launchers, walkers, shield-generators and more.

Players have to manage a realistic supply chain that has real consequences: running out of ammo could mean that the military is unable to attack or defend itself. Running out of food could have even more dire implications.

Logistical network capabilities can be extended by building roads or rails as well as constructing truck stations, maglev stations and supply base assets. The development of transport helicopters and cargo planes is essential to set up Air Bridges to support Invasions or to drop supplies into isolated positions.

스크린샷

접속자 수

가격 히스토리

출시 발매가

42000 원

추정 판매 / 매출
예측 판매량

225+

예측 매출

9,450,000+

추가 콘텐츠

요약 정보

윈도우OS
RPG 시뮬레이션 전략

오픈마켓 가격 정보


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스팀 리뷰 (3)

총 리뷰 수: 3 긍정 피드백 수: 3 부정 피드백 수: 0 전체 평가 : 3 user reviews
  • 누가 평가하길 '개리 그릭스비의 알파 센타우리'라고 했는데 아주 정확한 표현입니다. 2차대전 워게임 구조를 SF에다 장착한 특이한 형태인데, 장점은 아주 높은 스토리 자유도와 마이크로 컨트롤 범위를 들 수 있고, 단점은 예의 그 어마무시한 복잡도의 게임 룰과 아주 불친절한 UI를 들 수 있겠습니다. 그래서 진입장벽이 아주 높습니다. 수없이 멸망해 가면서 룰을 익히고 자유자재로 플레이 하려면 100시간 이상은 돌려봐야 될겁니다. 헥스 기반의 4X 느낌나는 시뮬이지만 게임이 상당히 전쟁경제 쪽으로 치우쳐져 있습니다. 전투서열(OOB) 및 군 제대를 직접 구성하고 지휘관을 임명하고 편제와 장비도 직접 다 커스터마이징 해줄 수 있는 디테일은 극강입니다. 기술개발에 따른 신무기 개발과 도태장비 교체 등도 거의 다 수동으로 해야 합니다. 또한 나토 카운터를 이용한 전술 운용은 워게임 맛 그대로입니다. 단지 배경이 외계행성일 뿐. 반면, 앞서 말했듯이 게임이 비직관적이고 복잡한데다 매 판 랜덤성이 강하기 때문에 항상 밸런스가 맞지는 않으며, 현대의 라이트 게이머들에게는 전혀 어필하지 못할 물건입니다. 하지만 워게임 장르에 SF를 섞어보고 싶은 사람이라면 한 번 시도해 보십쇼. 가격이 비싸지 않으냐고 물으실 분들도 계실텐데, 개리 그릭스비는 8만원 넘습니다. 반값인 2만원 정도면 충분히 돈 값 하고도 남는다고 봅니다. 확장팩 오세아니아는 구성이 부실하고 체계가 잘 짜여있지 않으니 몇 년 뒤에 패치로 조정되면 해보시는 것을 추천. 의외로 BGM이 훌륭합니다. 오래 붙들고 있어야 하는 게임이니 이는 큰 장점입니다.

  • 공부만 좀 하면 갓겜 근데 보급망은 아직도 머리아프다

  • 국힘으로 국가 세팅하고 시작하면 부하들이 죄다 민주당원인 개 좆망겜 정치는 개열받는데 전선 유지랑 보급은 재밋음

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