Babel Climbers

A unique roguelike game: refreshing interaction, fragmented random encounter, simple but interesting. The whole world is a tower, and the mission of the climber is to keep going up and write a epic with a bit hope. However, this is a strange world, and this is a journey that cannot be turned back.

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게임 정보

At the beginning of the design, the game made clear its unique mechanism: open content and system, fragmented interaction and narrative, and role growth in random. At present, it is preliminarily formed. I look forward to communicating with you and sharing inspiration.
Steam Community:Babel Climbers
Discord:BabelClimbers

Hopeless, ignorant and fearless

The world is a closed tower. The mission of the tower climbers is to keep up, pass on information and history, and explore a new world.
  • Understand the changes of each layer of the world through interaction.
  • In the details, explore the future of mankind.

It's a world of new mechanism

The floor is made of bricks. Click on the dice to move randomly and talk to the characters you meet. There are plenty of possibilities in this simple way.
  • You can cut down trees to get wood, or you can fertilize them to get more profits next time you pass.
  • You can give to beggars or do something bad.
  • Random brick runes can affect your situation.
  • Defeat the tower keeper in a limited time!

This is the world of relativity

The combat adopts the design of time points and playing hand.
  • Cards always spend relative time points, always turn to low point characters.
  • Create a hard straight to attack the opponent, observe the state to determine the timing.
  • Learn from the master the skills of different qualities, and match all factions freely.

This is a world of rich products

In adventure, items will always affect you and NPC characters.
  • Drop and strengthen the equipment of random affixes, create the artifact with unique destiny skills, and match with your card school.
  • Cook delicious food and eat everywhere! It not only increases physical strength, but also brings permanent attribute growth.
  • You will also use medicine, musical instruments, letters, books, defecation...

Promote the cycle of history

A tower climber has fallen, and the next generation has already packed. All kinds of life, but never give up.
  • The game won only 2-3 hours. But the world will advance under high difficulty, and the content and ending will change.
  • The equipment can be permanently saved as a relic, and can be collected with a specific recipe in the future game. Don't say much, go and collect!

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접속자 수

가격 히스토리

출시 발매가

10500 원

요약 정보

윈도우OS
어드벤처 캐주얼 인디 RPG 전략 앞서 해보기
중국어 간체, 영어
https://nianless.com

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