게임 정보
UBERMOSH:OMEGA, the apex of Walter Machado's Cult Classic series UBERMOSH.
The retro-hardcore topdown masterpiece was carefully crafted during 5 years of community feedback, carrying over 4k sprites, tribal drums, fuzzed guitars and flawless gameplay.
The players can choose a Saint, tune it to fit their gameplay style and try to survive a gun-filled pit where you can cut bullets with swords, unleash havoc with psionic powers, and evade hells of projectiles.
Each character is a love letter to ARCADE games, like Kore, inspired on classic shmup gameplay or Aya that calls for a progressive combo score beater.
A hardboiled egg of the Brazilian underground game development scene and a Must-Buy for the finest tasted ARCADE enthusiasts!
The retro-hardcore topdown masterpiece was carefully crafted during 5 years of community feedback, carrying over 4k sprites, tribal drums, fuzzed guitars and flawless gameplay.
The players can choose a Saint, tune it to fit their gameplay style and try to survive a gun-filled pit where you can cut bullets with swords, unleash havoc with psionic powers, and evade hells of projectiles.
Each character is a love letter to ARCADE games, like Kore, inspired on classic shmup gameplay or Aya that calls for a progressive combo score beater.
A hardboiled egg of the Brazilian underground game development scene and a Must-Buy for the finest tasted ARCADE enthusiasts!
76561198164059091
게임성 자체는 캐릭터마다 다른 무기들로 시원한 액션을 즐길 수 있어서 좋으나 도전과제 달성 조건인 점수(5200점)를 얻기 위한 기준이 매우 불확실하다 제한시간 60초 안에 다가오는 무수한 적들을 죽이면서 점수를 얻는 간단한 게임방식이지만 분명히 전판보다 더 적을 죽인거 같음에도 500점 가량 차이가 나질않나 엘리트 몹의 쉴드가 어쩔땐 몇방만에 깨지고 어쩔땐 죽어라 5초 이상 때려야 깨질 때도 있고 너무 운에 의존해야하는 점수 시스템이 아쉽다 차라리 제한시간을 없애고 더 어렵게 만들던가 아니면 한대도 안맞으면 보너스 점수를 준다던지 하면 좋을듯 그냥 스트레스 풀고 싶을때 시원시원한 맛을 느끼며 플레이하는 즐겜러들에게는 좋은 게임임에는 분명하지만 내 맘에는 안들어서 비추함