We should talk.

It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?

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게임 정보



In We should talk, you'll use the sentence spinner to piece together modular sentences in response to the in-game characters. Choose your words carefully to express yourself as you discuss ongoing problems about life and romance with Sam, your in-game partner, over text messages, while also chatting with friends and strangers at your favorite local bar.



The combination of words you choose impacts the conversations you have, how genuinely you can connect with your partner, and whether your relationship can survive the night. It's up to you how you respond—depending on how you communicate, you'll see one of many possible endings.



  • Personalized Choices:
    Using the sentence spinner, make choices that connect with you. Countless options abound—be yourself, or role play someone you never thought you could be.



  • Unique Characters:
    Your night at the bar is more interesting thanks to all the unique people you encounter. Find your healthy balance between chatting with your friends and keeping up with the texts from your partner at home.



  • Different Paths:
    Your choices drastically affect the way folks respond to you, leading to one of many different paths in each conversation. Will you be accommodating, flirty, stand-offish, or somewhere in-between?



  • Multiple endings:
    Play again and again to find all 9 possible endings. Conclusions aren't based on a specific path or route the way many traditional narrative games branch, but instead the endings are based on the tone your responses express throughout the game. What do your relationships look like at the end of the night?



  • Realistic conversations:
    Experience the emotions that come with real conversations, whether it’s the the joy that comes with teasing a friend, the anxiety that comes with a heavy text message, or the frustration of navigating a touchy conversation with a creep. Express yourself as clearly as you can and hope that your conversational partner understands, though there's always a risk they might interpret your words differently than you intended.

스크린샷

접속자 수

가격 히스토리

출시 발매가

7500 원

추정 판매 / 매출
예측 판매량

150+

예측 매출

1,125,000+

요약 정보

윈도우OS 맥OS 리눅스OS
캐주얼 인디 시뮬레이션
http://weshouldtalkgame.com

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총 리뷰 수: 2 긍정 피드백 수: 1 부정 피드백 수: 1 전체 평가 : 2 user reviews
  • 잦은 튕김으로 일단 포기 흠, 게임이 굉장히 흥미 있는 주제이고, 실제로 초반부 조금을 플레이 해보았는데, 굉장히 재밌는 시스템이었음 그럼에도, 이유 모를 튕김 현상으로 진행조차 힘듦으로 일단은 하차 해둡니다. 어떤 똑똑이가 얼른 원인 찾아줘요. 어떻게 리뷰가 하나도 업슴.

  • 아직 모든 엔딩을 보지는 않았지만 재밌음 분위기도 맘에 든다

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