Line War

A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.

트레일러 영상 보기 상점 방문하기

게임 정보

Roadmap

Line War has been under relentless development after it's launch back in 2022. We have a clear re-investment strategy and an ambition to fully develop and complete the game according to the original Game Design Document.

The order and priority of the following may change.

More Single-Player Content

Now that the skirmish AI is live it paves the way for future single-player modes such as campaigns and user-created content. We will evaluate user feedback and continue to build the AI and analytics for new and exciting single-player content.

E-sports & Season Finals

Line War was created with e-sports in mind from day one. We know from experience that matches can be very interesting to watch from an observer's perspective. The average duration of a match is approximately 35 min. A global leaderboard based on quarterly seasons is already up-n-running. We want each season to end with live-streamed finals, proposedly in a round-of-32/double-elimination format. We are hooking up with commentators and collaborators.

Planned Features

The game has yet to see its fullest potential! Many more features have been planned all along and most of them can be found in the original Game Design Document. Take a look at this:

  • ADVANCED WORLD ECONOMICS - A slightly more complex, 4X-like world economy with dynamic trade routes, growing cities, and new resources. Less emphasis on pre-defined locations.

  • ORBITAL WARFARE - Rocket gets accompanied by Satellites, Suncatchers, and Orbital Killers, produced at the familiar Launchpad.

  • WORLD IMPROVEMENTS - Seamless west/east cylindrical worlds, voting, favorites, metadata, visual hints.

  • VICTORY CONDITIONS - Based on 80% territory ownership. Players get notified when any player is close to a territorial victory.

  • CAPTURE BUILDINGS - Possibility to capture an enemy building, not just destroy it.

  • INFRASTRUCTURE - Build Roads, Bridges, Fortifications, Coastal Turrets, or dig Canals.

  • IMPROVED AI - Smarter unit micro-decisions, flowfield pathfinding, keeping optimal distance for ranged fighters, etc.

  • OBSERVER APPLICATION - Watch a live match with support for switching perspectives and more.

  • ESPIONAGE - Train Spies and assign them to sabotage-, intelligence- or counter-espionage missions.

  • OPERATIONS - Use the F5 through F8 keys to record an Operation (which is basically just a grouping of commands).

  • NEXT GEN COMMAND SYSTEM - We have plenty of ideas on how to make the command system more expressive, efficient, and lean.

  • SHALLOW WATERS - Not traversable by the Cruiser and Aircraft Carrier. Degraded stealth for Submarines.

The Future of Line War

Studio Centurion is committed to the development of this game for years to come!

Our final goal is to have an all-inclusive AA- or AAA product with single-player campaigns. At this stage, LW will already be an established player in the e-sports segment.


게임 정보

Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers.

Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.

This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.

Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.

Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

  • Multiplayer. Play up to 8 players online in duel, team, ffa, and co-op modes. All multiplayer game modes and constellations support between 0 and 3 AI players.

  • Single-player. Play together with up to 3 AI opponents in duel, team or ffa modes.

  • Co-op. Team up and take on the AIs together.

  • Draw Commands. Create movement and attack commands by drawing directly onto the map, giving players flexible control over unit actions.

  • Replay Again & Again. Randomly generate asymmetrical worlds to ensure no match or strategy is ever the same.

  • Select Your Starting Location. Choose where to begin in each world in an innovative and fair "picking phase" to gain your initial territory.

  • Focus on Strategy. Plan and strategize to achieve success on the battlefield. Actions Per Minute (APM) aren't crucial for success in Line War - strategy and planning are.

  • Conquer Territory. Expand your influence and acquire resources through territory control. The more land you have, the more you’ll be able to build.

  • Manage Resources. Produce energy with refineries and power plants for sustained mobility of tanks, air force, and naval vessels.

  • Control One Army. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy.

  • Build. Build. Build. From barracks to refineries, ports to power plants, choose from dozens of unique structures. Build towns, cities, industries, and trade routes to earn resources and expand your forces.

  • Handicap system. People with different skills can play against each other and asymmetric matches, like 2v1, are supported.

스크린샷

접속자 수

가격 히스토리

출시 발매가

27000 원

추정 판매 / 매출
예측 판매량

300+

예측 매출

8,100,000+

요약 정보

윈도우OS
전략
영어*, 스페인어 - 스페인, 러시아어, 독일어, 슬로바키아어
*음성이 지원되는 언어
http://www.linewar.com

오픈마켓 가격 정보


블로그 포스트 정보

  • 핸디게임 공식블로그 아이폰 게임추천 War 2... Co Ltd 다운 & 공략

    게임 커뮤니티 핸디게임 www.handy.co.kr 게임공략, 추천게임, 무료게임 다운로드, 커뮤니티 핸디게임 아이폰게임추천 War 2 Victory HD - LiangBangChuangYe...

  • wild flowers Escape From Paradise City -chapter 2- "Gang War"

    엔젤 누님이 주인공인 챕터 2 공략입니다. 챕터1 공략에서 전반적인 사항을 다뤘지만 이번 편에서도... "Andre Road" "The Long Line" "The Sun's Road" 순으로 접수 하시면 됩니다. 주점은 "The Long Line"에 있으니까...

  • PuppleStorm's Shelter 공략] Battlefield Bad Company 2 - Chapter 1. COLD WAR...

    Just keep your head down adn stay outta that thing's line of fire just a little longer! [ Haggard ] 알겠습니다, 병장님! 그런데 30초만 있으면 숨을 곳도 다 터져버리겠는데요! Copy that, Sarge, but there won't be...


관련 기사


업적 목록

    -

스팀 리뷰 (4)

총 리뷰 수: 4 긍정 피드백 수: 3 부정 피드백 수: 1 전체 평가 : 4 user reviews
  • 제작자련들 2023년 2분기에 AI 업뎃한다 했는데 아직도 안됨 ㄹㅇㅋㅋ 하지만 게임 시스템과 목적성도 좋고 대전략의 재미도 있어서 AI 만 바라보며 개추

  • 싱글 AI도 없고 매칭도 안잡히고 할 수 있는건 샌드박스로 혼자 쪼물거리는거 밖에 없어서 환불했습니다

  • AI 추가됨, 상당히 괜찮은 게임

  • 정말 재미있을 것 같다. 다만 ai나 사람이랑 할수만 있다면.

코멘트