Fantasy Grounds - D&D Adventurers League 09-02 Stopped at the Gate

D&D Adventurers League 09-02 Stopped at the Gate It's been a long, arduous trip, but you're finally here--Baldur's Gate. You're not out of peril yet, however, even if you're leaving the lawless wilds behind you, the streets of the Gate still run red with blood.

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D&D Adventurers League 09-02 Stopped at the Gate

It's been a long, arduous trip, but you're finally here--Baldur's Gate. You're not out of peril yet, however, even if you're leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn't the biggest challenge at all, now you must convince the city's rulers to grant asylum to you and those in your charge.

Part One of the
Betrayal is in the Blood series of adventures.

A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
Converted by: Danny Stratton

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included D&D fifth edition ruleset.

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