Isle of the Crown Demo

From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As many games before it, and as the saying goes; easy to learn, hard to master.

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From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As the saying goes; easy to learn, hard to master.
                                                            
                                  Join Steam Discussions!
                            
                            - Talk with the Dev!
                            - Talk with the community!
                            - Share strategies, ideas, and thoughts!
                            - Help shape this game's future with input!

What to Expect


  • [Local/Remote Play]
    - Demo ONLY has 1 v 1
    - Up to 4 players in Early Access

  • Map Variety
    - Only 1 Map is available in the Demo.
    - 4 Maps in Early Access, but More will be added over time.

  • Card Variety
    - Only a few of the cards are available in the Demo.
    - A large assortment of cards that are used together to form even stronger cards. (EA)
    - More being added over time to fulfill newer strategies and newer mechanics. (EA)

  • Different Modes
    - Basic: The basic form of the game, where players take turns.
    - Timed: Similar to the basic mode, but players only have a set amount of time to complete their moves. (EA)
    - Expert: A mode that brings the game closer to the RTS genre; where cards have cooldowns before use. (EA)
    - Possibly more modes, or changes to the currently planned modes! (EA)

  • Endless Replayability.
    - Where the difficulty is based on your opponents' strategies.

Monetization Method [EARLY ACCESS]

This is only the Demo, BUT...

As the game progresses in development through Early Access, the price will rise; online being the major update that will more than likely double the game's price.

But until then, the game will be at its lower price-point, with possibly a middle ground between online and the first build; only when a significant amount of new features and cards have been added, or if sales take off. If the latter occurs though, I'll certainly add far more and do far more than I had initially planned for the beginning- particularly because if that happens, then I can focus completely on game development. And since this is an industry I love, I would happily focus on it.

But of course, these price changes and updates will all be announced and broadcasted for everyone to plan ahead to share with friends and whatnot.

Credits

Music Credits: [All found on OpenGameArt[dot]Org]
  • First Song in Teaser and Battle Song by Matthew Pablo
    Ireland's Coast (Travelog Edition - LIVE PLAYERS)
    matthewpablo[dot]com
  • End Song in Teaser, Menu Song, and Victory Song by Random Mind
    Lament for a Warrior's Soul
    Medieval: Battle

Sound Credits: [Various Sources]
  • Various Sounds from Epic Stock Media
    epicstockmedia[dot]com

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