Rise & Fall Demo
Post Boredom Games
2025년 3월 18일
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| 출시일: | 2025년 3월 18일 |
| 개발사: | Post Boredom Games |
| 퍼블리셔: | Post Boredom Games |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | N/A |
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추천 게임
게임 소개
Handball with abilities! 'Rise and Fall' is a 4-player sports game with couch co-op or AI players.Teams of two fight over a ticking time-bomb ball to score goals.Swap instantly between 3 play styles: Small (Speed), Medium (Jump), and Mega (Power).'Rise and Fall'--to win!
상세 설명
Handball with abilities!
'Rise and Fall' is a couch co-op, 4-player sports game.

Teams of 2 fight over a ticking time-bomb ball. Try to score on the other team's net before the time runs out.

The First Team to 10 Points Wins.

Players have 3 styles they can immediately swap between:
-Small (Speed),
-Medium (Jump)
-Mega (Power).
Use the 3 styles to your advantage to win.
Launch Features: (1.0):
- One Level
- 4 player local co-op, or AI players if needed
- Auto-Goalies (Toggle-able On and Off)
- Set 5 Minute Timer
- 10 Goal Limit (first to 10 wins)
[RECENTLY ADDED]
Full Controller Support
- All menus now work with your controller!
Features Coming Soon:
Below are features we have planned that we'll be working on after launch.
More Maps!
-I'm incredibly excited to take our 15 pages of ideas for level design even further with more levels to compete in! We have TONS of ideas, but are prioritizing a stable launch first! (Thanks Wojtek).
More Match Settings!
- Custom time limits
- Custom goal limits
- Team Selection
New Objects with New Mechanics
- Think maps with switches, conveyor belts, fans, moving platforms, pendulums, the list goes on.
- We're currently doing concept the artwork style so it all fits. Next we'll model, throw it in the level, and write the scripting for it.
Online Multiplayer
- Our network engineer, Chris, is chomping at the bit to get this game running with online multiplayer, but we're prioritizing a stable launch and still tweaking character controller values!
- Online multiplayer will come AFTER we get the core game feel and control rock solid.
Keyboard Support for 2 Players
- Full keyboard support for 2 players, with WASD and Arrow movement.
More Platforms!
- We're tackling multiple platforms AFTER launch.
- We'll begin with Windows and Steam.
- Then Mac and Steam.
- Then aim for Switch, Xbox and Playstation.
There's more to come!
We'll keep you posted!
Thanks!
-Dave
'Rise and Fall' is a couch co-op, 4-player sports game.

Teams of 2 fight over a ticking time-bomb ball. Try to score on the other team's net before the time runs out.

The First Team to 10 Points Wins.

Players have 3 styles they can immediately swap between:
-Small (Speed),
-Medium (Jump)
-Mega (Power).
Use the 3 styles to your advantage to win.
Launch Features: (1.0):
- One Level
- 4 player local co-op, or AI players if needed
- Auto-Goalies (Toggle-able On and Off)
- Set 5 Minute Timer
- 10 Goal Limit (first to 10 wins)
[RECENTLY ADDED]
Full Controller Support
- All menus now work with your controller!
Features Coming Soon:
Below are features we have planned that we'll be working on after launch.
More Maps!
-I'm incredibly excited to take our 15 pages of ideas for level design even further with more levels to compete in! We have TONS of ideas, but are prioritizing a stable launch first! (Thanks Wojtek).
More Match Settings!
- Custom time limits
- Custom goal limits
- Team Selection
New Objects with New Mechanics
- Think maps with switches, conveyor belts, fans, moving platforms, pendulums, the list goes on.
- We're currently doing concept the artwork style so it all fits. Next we'll model, throw it in the level, and write the scripting for it.
Online Multiplayer
- Our network engineer, Chris, is chomping at the bit to get this game running with online multiplayer, but we're prioritizing a stable launch and still tweaking character controller values!
- Online multiplayer will come AFTER we get the core game feel and control rock solid.
Keyboard Support for 2 Players
- Full keyboard support for 2 players, with WASD and Arrow movement.
More Platforms!
- We're tackling multiple platforms AFTER launch.
- We'll begin with Windows and Steam.
- Then Mac and Steam.
- Then aim for Switch, Xbox and Playstation.
There's more to come!
We'll keep you posted!
Thanks!
-Dave
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