Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Realms

Pathfinder RPG - Campaign Setting: Distant Realms Planar Urban SprawlBefore the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse.

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Pathfinder RPG - Campaign Setting: Distant Realms

Planar Urban Sprawl
Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realms offers a look into six of these extraplanar cities that are ripe for exploration by planar travelers. Each entry includes a full-page map and a stat block for the city, a history of the city and its current major players, and a gazetteer of the city's most interesting locales. Within these pages, you'll find details about the following cities, and more:
  • The darkly perfect city of Dis, home of the First King Dispater and his fiendish court.
  • The isle of Yulgamot, a haven of flowing time within the ageless seas of the Astral Plane.
  • The trade hub of Shadow Absalom, lit by the mysterious Glare and ringed by an ocean of dust.
  • The philosophical haven of Basrakal, where outsiders aid each other to defy their own natures.
Pathfinder Campaign Setting: Distant Realms is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Samuel West

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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