Fantasy Grounds - Marches Adventure 2: Mission to Mithril

Marches Adventure 2: Mission to MithrilThis adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril's rudimentary starport, only to find their vessel disabled and the base strangely empty.

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Marches Adventure 2: Mission to Mithril

This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril's rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning...
Mission to Mithril is in part homage to the Classic Traveller adventure, Mission on Mithril , and in part a sequel. Any group of Travellers will be suitable for this adventure, though outdoors skills such as Recon and Survival will be highly useful, as well the ability to drive an ATV and fight.
Mission to Mithril includes:
  • The Sword Worlds subsector
  • Native creatures of Mithril, including the Calamander and Raucuss
  • Rough Terrain equipment and an ATV manufactured in the Sword Worlds
Adapted for Fantasy Grounds by: Colin Richardson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Traveller 2E (Mongoose) ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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