Fantasy Grounds - Pathfinder RPG - Pathfinder Chronicles: Gods & Magic

Pathfinder RPG - Pathfinder Chronicles: Gods & Magic Immortal Power Lies Within!Creators of life, forgers of worlds, and rulers of reality--these are the gods and goddesses of the world. They have existed for eons. The countless worlds of the Great Beyond are their playgrounds and battlefields.

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Pathfinder RPG - Pathfinder Chronicles: Gods & Magic

Immortal Power Lies Within!
Creators of life, forgers of worlds, and rulers of reality--these are the gods and goddesses of the world. They have existed for eons. The countless worlds of the Great Beyond are their playgrounds and battlefields. Yet for all their vast power, it is not the gods of Golarion who shape nations and write history--this task falls instead to their greatest creations: the mortal races of the world. It is through their priests and paladins, their clerics and cultists that the gods make their will known in this world, be it for good or ill.
In Gods and Magic, you will learn not only of the core twenty deities of the Pathfinder Chronicles campaign setting, but of a multitude of other deities whose flocks, while smaller and more isolated, have just as much potential for greatness. Yet this book isn't just for clerics--religion and faith are important factors in the lives of many, be they stalwart paladins, brave rangers, mysterious druids, or dedicated monks. Even those whose talents lie beyond the divine, such as the scholarly wizard or the god-fearing barbarian, find that faith has its advantages.
Within this book you will find:
  • Detailed descriptions of the core twenty deities of the Pathfinder Chronicles campaign setting, complete with symbols and full illustrations
  • Details on over 40 additional deities, including the gods of dwarves and elves, gnomes and halflings, giants and dragons, and more
  • Over 20 new spells associated with the most powerful religions, yet usable by both arcane and divine spellcasters
  • Dozens of new magic items keyed to the world's religions, ranging from minor trinkets to powerful artifacts
Written by Sean K Reynolds
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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