Fantasy Grounds - Pathfinder RPG - Pathfinder Chronicles: Into the Darklands

Pathfinder RPG - Pathfinder Chronicles: Into the Darklands At the World's CoreAnother world is hidden below--a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high. These endless caves have many names. Cold Hell.

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Pathfinder RPG - Pathfinder Chronicles: Into the Darklands

At the World's Core
Another world is hidden below--a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high. These endless caves have many names. Cold Hell. Evernight. The Hunting Grounds. Yet to those who dwell within they are known as the Darklands.
Into the Darklands explores this mysterious and deadly realm of caverns and secrets, from the numerous hazards that plague the deeps to the strange and sinister races that dwell therein. Within these pages you will find maps of the major entrances to the Darklands throughout Golarion's Inner Sea region, as well as dozens of locations hidden within three distinct realms of the deep. Tables to determine random dangers and wandering menaces, new languages and exotic hazards, and all manner of monsters, including the degenerate morlocks, the wormlike seugathis, the destructive vemeraks, the blood-drinking urdefhans, and the sinister serpentfolk await discovery within!
Just remember--in the Darklands, the night lasts forever, and the denizens of the depths never sleep.
The perfect companion to the Pathfinder Second Darkness Adventure Path! This comprehensive sourcebook provides an overview of the cavernous realms below the surface of the Pathfinder Chronicles campaign setting.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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