Fantasy Grounds - Pathfinder RPG - Chronicles: Cities of Golarion

Pathfinder RPG - Chronicles: Cities of GolarionMost adventurers think of cities as the places to go after the adventure is over. It's time to show your players that cities can be every bit as exciting--and dangerous--as the darkest dungeon!

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Pathfinder RPG - Chronicles: Cities of Golarion

Most adventurers think of cities as the places to go after the adventure is over. It's time to show your players that cities can be every bit as exciting--and dangerous--as the darkest dungeon!
Each city presented in this book comes complete with a full-page color map, history both ancient and modern, relations with neighboring nations and monsters, noteworthy locations, and pages of adventure hooks, making it the perfect place to run a Pathfinder campaign!
    Cities in this book include:
  • Cassomir, home of Taldor's aggressive navy and strange creatures that lurk beneath the streets
  • Corentyn, the crumbling, haunted city that gives devil-worshiping Cheliax a chokehold on trade through the Inner Sea
  • Ilizmagorti, a haven for pirates and secret base of the mysterious Red Mantis assassins
  • Nisroch, gloomy port city of shadow and bone, ruled by priests of the sadistic god Zon-Kuthon
  • Vigil, a bastion of law and good on the border of civilization, built to watch over the tomb of an ancient lich
  • Whitethrone, capital city and noble playground of the daughters of the witch queen Baba Yaga
Every city described in this book also appears as a huge poster map in Pathfinder Chronicles: City Map Folio.
By Joshua J. Frost, Tim Hitchcock, Jonathan Keith, Rob McCreary, Jason Nelson, and Jeff Quick
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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