Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea Bestiary

Pathfinder RPG - Campaign Setting: Inner Sea BestiaryThis book contains dozens of new monsters found in the Inner Sea region--all invented specifically for the Pathfinder campaign setting! Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder...

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Pathfinder RPG - Campaign Setting: Inner Sea Bestiary

This book contains dozens of new monsters found in the Inner Sea region--all invented specifically for the Pathfinder campaign setting! Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder Campaign Setting books, but others, like the alien vespergaunt or Rahadoum's desert-dwelling whirlmaws, have only been obliquely illustrated or mentioned before. And some--like the mysterious and ancient veiled masters, and the disturbingly alluring fungus queen--make their appearance for the first time in print after debuting in Paizo's office campaigns.
The Inner Sea Bestiary explores some of Golarion's most unique monsters. Inside this book you will find:
  • New monsters ranging in challenge rating from 1/3 (such as the mysterious syrinx) to 25 (the powerful infernal duke Lorthact).
  • Three new monstrous templates: the exotic mind-draining vetala vampire, the blighted fey of Fangwood, and the twisted mutants of the Mana Wastes.
  • Five new 0-Hit Die races ready for you to customize as villains--or playable as characters if that suits your particular game!
  • Beings both benevolent and destructive--48 in all--ready to challenge adventurers in any Pathfinder game!
The Inner Sea Bestiary is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.
By Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, Greg A. Vaughan
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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