CATAFALQUE™

Stranded alone in an unfamiliar place, with only a lugubrious coffin at your side. Dive deep into this melancholic and macabre tale of death, grief and despair as you try to piece together the intricate lore while facing entities far beyond human comprehension. A love letter to games of yore.

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WARNING

This title is not recommended for players with heart conditions as it conveys its macabre story and (cosmic) horror nature by keeping the player in extremely high pressure and stressful settings and situations, often for a prolonged amount of time.
This is not solely achieved with level design (environments) and adversities, but also with carefully designed gameplay mechanics, that aim to keep the character under physical danger while the player in a state of mental threat.

SETTING & GAMEPLAY

Stranded alone in an unfamiliar place, with only a lugubrious coffin at your side.


Dive deep into this melancholic and macabre tale of death, grief and despair as you try to piece together the intricate lore while facing entities far beyond human comprehension.

Explore the unfamiliar world around you, filled with details and secrets to uncover, while engaging in rewarding exploration to uncover the deep lore of this wicked universe.

Survive the most dark and unimaginable encounters with the aid of firearms and the environment itself. Observe and learn about their nature in order to face them without loosing your sanity.

Collect items and observe your surroundings to solve puzzles, minigames and enigmas as you traverse different environments to unearth ancient sites.

Inspired by the masterpieces of the PSOne era, this is a love letter to games of yore, portrayed through simple yet detailed retro graphics carefully arranged with the complexity and depth of modern games, mixed with hardcore and unforgiving, yet fair, mechanics.

FEATURES & MECHANICS

  • First-Person Survival Horror | Exploration & Lore driven Experience
  • Wicked and Dark Universe to Uncover
  • Rewarding Exploration & Secret as well as Optional Content
  • Hardcore Mechanics and No Handholding | Level, Gameplay & Observation based Learning
  • Hand Drawn UI, Sprites & Environmental Details
  • Hidden yet fair Mechanics
  • Boss Encounters & Frightening Events | Unique Enemy Mechanics & Encounters
  • Detailed and immersive Audio and OST
  • Nostalgic and Old-School Feel

CREDITS

Game Director & Designer | Sardor Tarik
Concept Artist & Illustrator | Emmanuelle Harvey

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