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This game is a single-player RPG in which you travel through a different world, collecting magic words "words".
Story
A magical world where words have power.
Home, a house without a doorway.
The main character Craft who lost his memory. And the scale of the buddy.
The collection of words "keywords" creates a "map" that leads to other worlds.
Many times I dreamed of a world where people live free.
With longing and wishes, they set out on a journey to collect words.

A "word system" that uses a collection of words
The story progresses by getting the "word" in conversations and exploration.
Word types
-Library
Explain the words that appeared in the piece
-Equip
Affects the strength and battle commands (the "attack" equivalent actions, magic and skills)
-Name
The name refers to the name of the enemy, and by equipping it, you can use the enemy's abilities and skills
-Emotion
Can be utilized as an item with the effect of receiving the emotions unleashed by the enemy in battle.
You can also have conflicting emotions and offset the emotions of the enemy.
-Negotiation
You can equip enemies to name them, or you can get Coins (currency of the piece)
-Battle
Can be used in boss battles
Can gain temporary status boosts and take advantage of boss battles
-Others
"Library" and "Equipment" may appear in the event choices
If you choose the right action, you will benefit from bonus experience and dungeon shortcuts will be released

The "map world" of various landscapes
Explore a world of fantasies, collapsed futuristic worlds, mysterious shopping malls, bars with jazz piano, graveyards with visions of the past, and more ...... strange maps of the world.

Skill Tree Growth System "Spiritual Compass
The skill tree allows you to learn skills and increase parameters
Rich game elements
-A number of objects (bookshelves, signs, tombstones, plants and trees, wall letters, etc.) that return a response on a non-combat floor
-The Magic Handbook, which allows you to read descriptions of collected words, equipment, and items
-Conversation events that occur upon return from a search
-Conversation with peers using the collected words
-The "Town of Rineding", where the experience of the map world is reflected and expanded
-Exchange items by donating collected names, the "name library" where enemy character settings are revealed
-The Traveler's Cafe, which tells the world setting one day a day as a traveler's story
-Location" in search of hidden views in the world of the map
Enjoy a variety of gaming experiences
Story
A magical world where words have power.
Home, a house without a doorway.
The main character Craft who lost his memory. And the scale of the buddy.
The collection of words "keywords" creates a "map" that leads to other worlds.
Many times I dreamed of a world where people live free.
With longing and wishes, they set out on a journey to collect words.

A "word system" that uses a collection of words
The story progresses by getting the "word" in conversations and exploration.
Word types
-Library
Explain the words that appeared in the piece
-Equip
Affects the strength and battle commands (the "attack" equivalent actions, magic and skills)
-Name
The name refers to the name of the enemy, and by equipping it, you can use the enemy's abilities and skills
-Emotion
Can be utilized as an item with the effect of receiving the emotions unleashed by the enemy in battle.
You can also have conflicting emotions and offset the emotions of the enemy.
-Negotiation
You can equip enemies to name them, or you can get Coins (currency of the piece)
-Battle
Can be used in boss battles
Can gain temporary status boosts and take advantage of boss battles
-Others
"Library" and "Equipment" may appear in the event choices
If you choose the right action, you will benefit from bonus experience and dungeon shortcuts will be released

The "map world" of various landscapes
Explore a world of fantasies, collapsed futuristic worlds, mysterious shopping malls, bars with jazz piano, graveyards with visions of the past, and more ...... strange maps of the world.

Skill Tree Growth System "Spiritual Compass
The skill tree allows you to learn skills and increase parameters
Rich game elements
-A number of objects (bookshelves, signs, tombstones, plants and trees, wall letters, etc.) that return a response on a non-combat floor
-The Magic Handbook, which allows you to read descriptions of collected words, equipment, and items
-Conversation events that occur upon return from a search
-Conversation with peers using the collected words
-The "Town of Rineding", where the experience of the map world is reflected and expanded
-Exchange items by donating collected names, the "name library" where enemy character settings are revealed
-The Traveler's Cafe, which tells the world setting one day a day as a traveler's story
-Location" in search of hidden views in the world of the map
Enjoy a variety of gaming experiences