게임 정보
The game also simulates the early days of the US National Training Center (NTC) as US forces began to rapidly transform away from Vietnam era doctrine and towards the revolutionary AirLand Battle concepts that would define warfare in the modern era.
Combat Mission Cold War is intended to be a sandbox for experimentation, for example how would a situation unfold when equipped with M-60A3s or M1s in 1982 facing off against T-80s? How about the same situation with M-60A1s or M-60A2s in 1979 against T-64s or T-62s? The game allows a player to do just that!
Combat Mission Cold War comes with 15 standalone scenarios set in the US V and VII Corp sectors of West Germany and 3 full length campaigns:
- The NTC Campaign. The National Training Center in the California Mojave Desert was established in 1982, right at the end of Combat Mission Cold War’s time frame. The NTC campaign puts you in command of a US Army Company Team as it begins its rotation and trial by simulated fire against the premier Soviet style formation in the world, the NTC OPFOR (Opposing Force).
- The US West German Campaign. Set in the southern Fulda Strategic Corridor between Fulda and Hanau, the US campaign unfolds across historically accurate maps as player take charge of the 2nd Bn TF of the 28th Infantry Regt in a race to stop the Soviet juggernaut. In keeping with the sandbox theme of Combat Mission Cold War, there are two versions of the US Campaign, 1982 and 1979 to allow players the opportunity to see and compare the differences in equipment between the two periods.
- The Soviet Campaign. Set north and east of Fulda, the Soviet Campaign follows the “Ride of the 120th Motor Rifle Regt” on the opening 48 hours of a fictional “what if” West German invasion. Players will fight on historical battlefields “that never were”, such as Eiterfield and Alsfeld as part of the first wave of Soviet troops racing towards their divisional objectives.
Features:
- Take command of either US or Soviet tactical formations, centering on the Company Team or Battalion Task Force between 1979 to 1982.
- Tactical formations include highly detailed, historically accurate organizations, equipment and modeling of weapons effects that is second-to-none within the wargaming industry.
- Full suite of era-accurate tanks and mechanized infantry fighting vehicles, including many not available in any other Combat Mission franchise: (M48, M60 series of tanks, M150 TOW, M1 (105), T64, and T80, etc.
- Full suite of aircraft effects modeled on legendary platforms such as the iconic US F-4 Phantom and A-7 Corsair.
- Scenarios range from small platoon-based actions to large Battalion battles.
- The Soviets bring with them their service workhorses, the infamous Mig-23/27, the Su-17, the rare but powerful Su-25 Frogfoot, and the well-known Mi-24 series gunship, including the first “Hind A” version and the famous “Hind D.
- Combat Mission Cold War also includes new and reoccurring battlefield innovations such as the introduction of Single and Dual-Purpose Improved Cluster Munitions delivered by both air and artillery support.
- The early days of electronic warfare is modeled giving players a sense of the impact an encroaching digital age would have on warfare
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배경과 약간의 장비 차이외에는 다른 시리즈와 진행방식은 동일 합니다. 다만, 이번 작품 콜드워는 1979~1982년(? 이었던가..) 암튼.. 냉전시기 유일하게 소비에트 연방이 지상전력에서 앞서던 시기이기도 합니다. <탱크..> 이전 작품, 쇼크포스나 블랙 처럼 리얼적인 요소를 감안하더라도, 미국이 짱짱맨?!! 이랬다면, 여기선 나름 동등하거나 소비에트연방이 우세한 경향이 있습니다. 조화가 잘 이루어져 있다봐도 무방합니다. --- 가격: 저는 기존 작품을 소유하고 있어서, 4만원대로 저렴하게 구매 했지만, 이제 막 입문하시는 분들에게는 함부로 추천 드리기가.. 음 애매 합니다. 가격대비 컨텐츠가 부실하다고 판단이 들었기 때문 입니다. 정리하자면 그래픽: 절대 화려하거나 그러지 않음 <시대에 뒤떨어진다는 느낌을 많이 받음> 사실성: 최대한 리얼주의를 추구하는 게임. 조작성: 조작은 심플하며, 간단하다. 그냥 RTS 조작키 비스므리 해서 접근하는데는 문제는 없다. 컨텐츠: 가격 대비 부실한 요소가 있다고 판단되지만, <개인적인 생각임> 멀티보단 싱글을 주로 이루어지는 게임 입니다. 멀티는 오늘날 흔히 생각하는 멀티 방식이 절대 아니니, 참고 바라고...... <강조>