Cassidy Demo

Cassidy is set in modern times where you're taken to a Manor that has gone through a horrific event in the 1950's. Playing in a first-person perspective as a crime and investigative student, it's your job to find out as much information as you can about what happened... and to try to get out alive.

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WARNING: This game will involve scenes of flashing lights. This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work; Frequent Violence and Gore, General Mature Content.

Developer Note: This is my first game, and I'm very excited to be able to release my game and have people play it. I hope you enjoy it as much as I enjoyed making it.
What makes this game different to all the other horror games?
  • Each chapter different to the one before, one focusing on psychological horror, another physical horror, and the last... you’ll have to find out
  • 3D surround sound
  • Fantastic atmosphere
  • Not dependent on cheap jumpscares
  • A multitude of features such as:
  • - A night vision camera with a delay that will plunge you into darkness
  • - A flashlight that reveals secret messages on the walls
  • - Makes you dependent on both sight and sound
  • A rich backstory

Lore

Playing as a crime and investigative student, your writing a thesis for your studies on the famous mannor that's home to the gruesome murders that's happened in the 1950s. Originally, the manor belonged to a friendly enough Grandma, whose husband died, and people started to see her less and less. They started to hear noises, and see strange red lights coming from it. Whenever someone went to check, the Grandma was nowhere to be seen, and the manor was empty. Eventually, a new family moved in, only to be the victims of a gruesome murder where the young daughter, Cassidy, was believed to have witnessed it all.

Gameplay

Going through a series of 3 chapters, you'll make your way through the manor, basement, and local area surrounding the manor to gather information and escape the grips of anyone chasing you. Using features such as a timed night vision camera, or hidden messages displayed by your flashlight, you can get through.
Each chapter is unique. The first chapter focused on psychological horror, made to build ambiance and tension. The second chapter will test your stealth. Sneak around the enemies and don’t get caught. The third chapter is a mix of the other two chapters, requiring everything you’ve learned to get through it.

The Manor

An ever-changing manor, once a hotel in the early 1900s, until an old lady only known as Grandma bought the hotel, and converted it into a home. The long corridors of the hotel still exist, and its empty rooms collect dust. The manor will be the starting place for you, as the player. You'll walk the halls, collecting information on your thesis, taking photos, and eventually... try to escape. The manor is changing as you go along, rooms won't always be the same, so make sure to check everywhere.

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