My Cousin the Rogue

A simple traditional roguelike with ASCII art where you save the monsters instead of hurting them.

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In My Cousin the Rogue, your Cousin is the "hero". As a rogue-like player he kills innocent monsters that happen to live in the dungeon. It's your duty to take responsibility for your kin's actions and save the monsters!
Find the monsters and take them with you to the exit! Find the key worm to unlock the next level! Use strategy and your monster's special powers to avoid your cousin and make sure he doesn't hurt your new friends!

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Key Features

- Stealth
- Perma-death
- Retro ASCII graphics
- Turn based dungeon exploration
- Non violent conflict resolution (running away)
- No inventory to manage
- No stats to upgrade

The story behind My Cousin the Rogue

My Cousin the Rogue is part of what has retroactively been termed a "molasses jam" run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. I love roguelikes and I thought it would be interesting to think about why these monsters are living in a dungeon. Perhaps they have more of a right to be there than the "hero".


The other molasses game jam games are also on steam:


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