Fantasy Grounds - D&D Classics - Sea of Blood (2E)

D&D Classics - Sea of Blood (2E)"Every land to drown in the avenging sea of blood" --from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry -- and some outright evil.

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D&D Classics - Sea of Blood (2E)

"Every land to drown in the avenging sea of blood" --from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry -- and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees from above the waves dream of the sun they will never see again. In Sea of Blood , adventurers attempt to overcome the mortal threats contained in the City of Abiding Hunger and the Throne of Teeth before finally coming face to face with their true enemy, the Deep Mother. It can be played as a stand-alone adventure, or it can serve as the finale of the sahuagin adventure trilogy that started with Evil Tide and continued in Night of the Shark.
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Adapted for Fantasy Grounds by: Mike Wilson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.

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