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"Somewhere far in the future faster-than-light travel has still not been achieved."
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"They told us it was a foolproof method for interstellar travel."
How would you feel about waking up from cryo-sleep centuries too early on a huge space ship?
GENERATION NOVA is a strategy game of resource and colony management. The player has to balance the passengers needs and resources to keep the them alive and happy. Hopefully you will manage to build a community large enough so that one day the last generation on the ship will land on a habitable planet and start their new life on the ground. But don't be too eager: Expand too fast and you might not have enough workforce to feed the children. Will you make the sacrifices needed to keep the voyage running or will the cold hull of the ship contain only corpses in the end?
The game takes inspiration from games like Banished, Rimworld and Frostpunk. Huge inspirations for the story and setting are from books Across the Universe and the Silo -series and the film Passengers.
Intuitive Building System
Build nearly two dozen different buildings that all serve a specific purpose inside the generation ship. Mine passing asteroids to create resources and tools to keep the generations growing. Keep the security and happiness up to pump up the working speed and hopefully lower the suicide rates.
Technology Upgrades
Assign passengers to conduct scientific research to gain upgrades in the passengers' and buildings' workflow. You don't want to keep half of your population tilling the soil in the farms do you?
Dynamic Event And Task System
Choose your playstyle: Make harsh decisions and be a tyrant or be liberal and try to help as much as possible. In the end only thing that matters is that the generations will live on. Make the elders work or let them enjoy their last moments in life in peace. Encounter problems with material and resource malfunctions and order passengers to fix the issue even at the cost of their life or let the material go to waste.
Passenger AI
The passengers have been through a lot by just waking up in the ship. Social problems will eventually occur and everything will take a toll on their psyche. Manage their happiness and hope to keep the needed production lines going. You don't want to end up with no tools to mine the asteroids. And you definitely don't want the food to run out.
Interesting Zone System
Depending on where you are flying through the space the people of the ship might get more creative and faster in work. But pass a dark void or a nebula and the problems might start piling up. Hopefully the hull will not be breached in the asteroid field. Plan in advance to go on a resource production spree when you know the passengers are willing to do the extra work and give them the breaks they need when times seem the most dire.
Full Music Score
Over an hour of atmospheric and original music tracks made by Markus Brogaard.
"Home... This is our new home for now. Maybe one day my at least children will breath unfiltered air."