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«Punished by the gods, the greedy one was locked up in the blade, his ascent will be his redemption»


The main interest of being a sword is exploring new ways of moving around and overcoming obstacles. Jump, dash, spin or spike to the ground and walls, in other words create your own path.


The game takes place in the ruins of a world that once was yours, immersing the player in an uncanny universe: giants and folks trapped in the sand, humongous gates, staring eyewalls...


The game is meant to be challenging, but not unfair or frustrating. The difficulty is a direct reflection of the game lore: the character need of redemption, and the struggle that it implies.
