Kriss' Journey

A science-fantasy retro-flavoured textual adventure running in your terminal

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The Idea

I always wanted to bring my stories to life through a video game. Looking at stories of legendary developers of the games of my childhood (Prince of Persia, Myst, just to name a couple) I got nostalgic and I thought:

"Hey why not make an Interactive Fiction like they used to do back in the days when I didn't even know what a computer was?"

The Story

So I took my old science-fantasy novel, which I wrote when I was in high school (before isekai was mainstream) and started adapting it to be an interactive experience to be run inside a terminal, with a minimal (we may say absent) interface and with a command line to type commands when needed.

Type stuff and try doing things. An help menu will appear for your convenience, if you press TAB

The Mechanics

You will experience the story through the protagonist Kriss' eyes. You will read the description of the scenes, you will have to make decisions, choose the right thing to say in dialogues, type actions to perform in order to collect objects and/or progress to the next scene. There are many paths to get to the end, and not all choices are good. Old games did not forgive you: if you made a mistake, you would usually die. Badly.

What would you do...?

The Technology

The game is developed with .NET. It displays text and symbols in a wide variety of colors: not less than (and no more, actually) SIXTEEN! :D

Make sure you have a color monitor in order to fully enjoy the game stunning "graphics"

The Philosophy

This game is the result of my love for video games, story telling, computers and coding. Thus, it is open source (look for my username on GitHub) and will be free for everybody and forever even after the development is completed.

If you enjoy the game and if you want to support my work, you can buy me a coffee.

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