SteelPinion

SteelPinion is a steampunk turn based tactical combat game with a dash of autobattler. Combat is a mix of well known tactics genre staples. Macro scale vehicular battles occur simultaneously with micro scale personal conflicts, stretching your management and foresight muscles.

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SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community.

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent's salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as "get behind and shoot em" since players may have altered an airship to their liking and your dismay!

Unique "Steamflakes"

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don't worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy... umm on second thought, don't do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you're better than AI right?).

Know Better Than Us

An ole saying "the customer is always right" has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn't mean "made for kids", however, you can safely play this in front of your favorite young mind without fear. The game's violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

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