Nightingale: Birth of the Alliance

A fun open world RPG space game to explore and trade with a whole detailed galaxy

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You are a retired soldier from a major war a few years back, one that united 5 races into a single coalition government, you left and used your back pay to buy a small merchant ship. So you set sail in this new and frightening frontier. In a sector recovering from the ashes of a major war, the new government is stretching its reach and power as outlaws are looking to make money in the aftermath of the war.

Step into a new frontier, filled with aliens, amazing ships and technology and many hidden secrets. Explore a whole sector filled with storms, pirates, and unknown enemies in this first epic tale in the Nightingale Universe. Fight pirates, defend what is good and decent, and in the end make a fortune being a Leader among the stars.


FEATURE LIST:

A fully dynamic market to buy and sell items to earn credits.

- stations and colonies have a limited supply of X goods and the further away from the best place to buy the stuff, Is its best selling prices.

A large blueprint system so you can turn those commodities into rare or otherwise unobtainable items you can sell at a profit.

- blueprints can be gathered by buying them from station bars, in story missions, or randomly as salvage when you break into destroyed ship hulls

The station you are given can store more ships, ammo, and commodities.

- station allows the player to store ships, and an infinite amount of ammo, commodities, and components can be stored here. this station also allows you to craft unique upgrades after building the Workshop

You can take bounty hunting missions.

- player can get bounty hunting in 2 forms;
=As a mercenary fighting for the law enforcement agencies, killing pirates, tracking down escaped convicts, and destroying pirate nests
=as a pirate yourself, this is the fastest method to make money but also super risky, you will be tasked to kill navy ships and enforcement officers

Transport people to and from stations for a fee.

- a fairly risk free way to earn money in the beginning, you need to have a “guest quarters” component installed to take on these missions, typically timed these missions are the least dangerous of the various missions (aside from ones that require trade/transport of cargo)

Raid Transports with rare materials to cut costs for manufacturing, with chance of spawning “patrols” that will get you in trouble

- transports that fly through space have a chance to carry rare components or commodities and will drop them into space when destroyed
- hack and board ships to steal their cargo intact

Hire other mercenaries to fly with you for a short time to lend a hand in tough missions or just protect you when you're loaded with very valuable cargo.

- Mercenary ships can be hired to follow the player and automatically fight ships that are hostile to the player.
- Mercenaries can help you salvage loot
- Fire EMP weapons to disable targets and allow successful boarding
- Help you board enemy ships and capture their internals

A vast arsenal of weapons each with their own uses that can compliment your preferred play style.

- each race has its own preferred guns.
- the player can buy most weapons from stores, while some of the most powerful guns will require a very good standing with the race you're buying them from.

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https://nightingale-studios.com/

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