게임 정보
Our team developed a gamified solution and curriculum for classroom and individual remote teaching the robotics in VR for students. We are tackling the problems of early professional orientation and equal access to education. Schools with underserved or underrepresented students could benefit from our scaled and cost-effective solution.
This version shows one lesson for a maximum of 8 students (basic version 24 students supported)
This version shows one lesson for a maximum of 8 students (basic version 24 students supported)