Fantasy Grounds - Into the Fey Lands

INTO THE FEY LANDSInto the Fey Lands contains the following:MAGIC ITEMS - Magic is teeming in the Fey Lands, and has infused these sixteen new Magic Items.ANCESTRIES - Centaurs roam the Fey Lands. These nomadic beings are always on the move, in search of excitement to satisfy their curiosity and satiate their appetites.

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INTO THE FEY LANDS

Into the Fey Lands contains the following:

  • MAGIC ITEMS - Magic is teeming in the Fey Lands, and has infused these sixteen new Magic Items.
  • ANCESTRIES - Centaurs roam the Fey Lands. These nomadic beings are always on the move, in search of excitement to satisfy their curiosity and satiate their appetites.
  • ARCHETYPES - Those who call the Fey Lands home are bestowed enchanting gifts. Explore new archetypes for the Fighter and Sorcerer.
  • MAGICAL SPELLS - The Fey Lands are host to many foreign magics. Ten new spells are sure to give your campaigns a bit of added excitement.
  • GM VARIANT RULE: UNSTABLE MAGIC - Magic works differently in fey-inspired lands. These rules will add in a touch of unpredictability to your campaign.
  • ENCOUNTER MAPS - 3 battlemaps with 3 additional variants (6 maps total) have been included to explore the Fey Lands.

Adapted for Fantasy Grounds by: Duncan Bachen

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and any ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

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