게임 정보

Turn-Based Combat: Engage in battle-centered, turn-based gameplay with very limited mobility
Roguelike Elements: Enjoy units permadeath, procedural dungeons & loot
Diverse Units: Command 12 units across 4 classes, each with unique abilities and progressions
14 Themed Regions: Explore diverse dungeons filled with themed enemies & lore
Punishing Decisions: Every choice matters in both management and combat - there's no going back
Varied Loot: Discover crafting recipes, lore pages, and ritual rites of five rarity tiers
Augment Equipment: Equipment system to that prevents hoarding, with randomly generated, soul-bound augments
Dark Atmosphere: Immerse yourself in a bleak, grim world
Endless Music: Experience experimental, quasi-procedurally generated music
Corruption System: Manage your units' health and sanity as they tune into the enemies' song
Unit & Party Management: Recruit, enhance, level-up, mend wounds and strengthen resolve of your units
Camp Management: Upgrade and manage your refugee camp and facilities
Crafting System: Use the compendium of shaping to upgrade or obtain new equipment
Progress Management: Non-linear dungeon progression and allocable unit stat points on level-up
Collectible Lore: Enjoy bonuses from lore, or at least the experience - if lore isn't your thing.
Indie Development: Created by a very small, passionate team.