Fantasy Grounds - D&D Classics: Undermountain I: The Lost Level (2E)

D&D Classics: Undermountain I: The Lost Level (2e) "Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport.

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D&D Classics: Undermountain I: The Lost Level (2e)

"Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You'll find the last stronghold of an extinct dwarven clan: Do be good enough to extend the greetings of the Blackstaff to Bandaerl. There's also a dark vampiress who enjoys a good hunt, and be sure to mind the beholders: They're trained to keep you from escaping. Enjoy, and don't say Khelben didn't warn thee."
This DUNGEON CRAWL adapted from the adventure that includes 32 pages of combat and roleplaying, hearkening back to classic AD&D dungeons of old. This is a stand-alone module and does not require additional support materials. It can easily be inserted into a campaign on any world, but best fits an Undermountain or Waterdeep campaign within the Realms.
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
Adapted for Fantasy Grounds by: Jerome Lariotte

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