게임 정보
Blinding Oversight is a slow-burning, narrative-driven horror experience that emphasizes atmosphere, isolation, and unraveling mystery.
FEATURES
Explore a decaying log house and the woods surrounding it, both designed to unnerve and disorient
Piece together a haunting backstory of the family that resided in the house by interacting with scattered letters, sketches, and environmental storytelling
Endure disturbing visions and unsettling imagery that blur the line between reality and hallucination
A world that gets darker and creepier as events progress in the game
Navigate the space with limited tools, relying on observation, exploration, and instinct to find your way out
A short, deliberately-paced experience focused on build-up through anxiety, linear storytelling, and immersive sound design
THE GAMEPLAY
Waking up in a room she doesn’t recognize, Emma finds herself lying on a dusty, blood-stained bed with bandages wrapped around her head. Looking around, she notices moldy wooden walls dimly lit by the evening glow. With her last memory being a solo road trip, she begins to suspect she may have been kidnapped – or worse.
With no map, no weapons, and no clear answers, you must guide Emma through a decrepit log house and whatever lies beyond. Clues are scarce and nothing is explained outright. You’ll find letters, drawings, and fragments of stories that suggest something deeply wrong happened here… and may still be happening.
Visions will strike – unprompted and often inexplicable. Some might hold meaning. Others may be fragments of Emma’s deteriorating mind. As the world shifts subtly around you, you’ll begin to question: what’s real, and what is meant to be real?
Your only goal is to get out. But doing so will mean pushing forward into the unknown—and uncovering a truth you may not want to face.
THE STORY
Emma is alone. At least, that’s what it seems like at first. After regaining consciousness in a strange wooden house, she’s plagued by disjointed memories, inexplicable visions, and a deep sense of being watched.
The house feels abandoned but inhabited at the same time. Personal belongings lie untouched. Lights flicker with impossible rhythm. The world breathes differently in this place. There are lingering emotions of sorrow, regret, and a hint of something otherworldly.
As Emma moves deeper into this suffocating environment, her grip on reality becomes increasingly fragile. Someone – or something – is talking to her. Not just through words, but through her sixth sense.
What happened in this house? Why was she brought here? Can she truly escape, or is she only sinking deeper into something far worse?