게임 정보
Reducing the scale of the battlefield brings to life Operational wargaming by lowering the scale to just above tactical level, where the main unit of manoeuvre is the battalion. DC: Ardennes Offensive is a real classic wargame with an exceptional level of detail.
The game comes with a huge, full campaign scenario lasting over 16 days and several smaller scenarios focusing on several days of combat on specific parts of the front (like St. Vith and Bastogne).
You will be able to play the whole Ardennes campaign on a 1km/hex map with battalion-sized Units at your command.
Each day is divided into 4 turns, including a night turn.
Features
Decisive Campaigns: Ardennes Offensive comes with dozens of additions, changes and improvements designed to fit its scale and to bring innovation to the series. The result is an extremely immersive operational wargame where, more than ever, intelligent tactics can beat the odds.
- Weather is more detailed than ever before, with over 5 different Hex states that show different combinations of precipitation, snow cover and frost.
- Small villages and hamlets are now visible as well as height levels.
- Ardennes Offensive adds line of sight to the Decisive Campaign Series for the first time: hills block line of sight and Recon is now more important than ever.
- Hexes are no longer owned. You can expect enemy troops to infiltrate your lines without you noticing.
- The Supply System has been overhauled. This overhaul includes the introduction of traffic congestion rules, which can especially impact the Fuel deliveries to your Units.
- Intercept Fire makes advancing in open terrain a hazardous affair, but also brings dynamisms to the game with enemy Units acting while you are moving yours. Make the call: If you don’t want to leave your Units some Action Points then they can’t react to enemy moves the upcoming turn.
- You can now switch your Units between March Mode and Combat Mode. March Mode allows double the movement but makes your Units very vulnerable to possible intercept fire.
- When attacking a hex, you can now also choose between different intensities of attack ranging from a Probe Attack to an All-Out-Attack.
- Ardennes Offensive adds the Uncertainty Rule as an optional feature. If you play with this rule each Unit gets a hidden combat modifier that you will discover over time as the Unit sees more and more combat.
- It is possible to create Kampfgruppes on the fly, Scrap equipment and even use on-map Truck Units to transport other Units.
- Complete rehaul of the hex graphics as well as the Unit graphics. As a result, DC: Ardennes Offensive comes with a fresh-looking map, unit counters as well as new and matching troop and landscape illustrations.
- The interface has adapted left-right-click conventions in order to have a quicker and smoother experience moving your Units.
- The AI has been reworked a lot and will provide a solid challenge even in regular mode.
- DC: Ardennes Offensive is the first title in the series with accessible and easy-to-use editors.
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벌지전투의 아르덴 공세를 배경으로 하는 난이도 있는 대대규모의 워게임 핵스 한칸당 1km, 한턴은 4시간을 의미, 유닛카드 하나당 한개 대대 규모의 워게임 입니다. 유닛 한카드가 연대급인 게임들은 전쟁에 있어 전술보다는 전략적인 측면이 대부분을 차지하는데, 이 게임은 대대급이기 때문에 전술의 비중을 무시할 수 없습니다. 적절한 포인트에 전차나 대전차포를 배치하는 등의 전술적 재미는 최소 한카드 대대급 스케일 정도는 지원해야 맛볼 수 있는 재미인데, 이러한 재미를 느낄 수 있도록 시스템을 아주 정교하게 만들어 놓았습니다. 게다가 비슷한 규모의 전투를 지원하는 기존 핵스 타일 워게임들과는 달리 사실적이고 진보한 게임양상을 보여줍니다. 밤과 낮, 온도, 안개, 병사의 사기, 컨디션, 탄약, 보급, 지휘부 등등...... 시스템은 상당히 복잡합니다. 시스템이 복잡하면 메뉴얼을 읽는데 한세월 걸려 배워야 하는 기존 워게임들과는 다르게, 즐기는 우리 입장에서는 현실의 전장을 상상하며 명령내리면 될 정도로 사실적이고 유기적으로 잘 만들어 져 있습니다. 그랜드 캠페인은 방대한 시간과 복잡성을 지녔고. 그보다 작은 규모의 각종 시나리오들도 알차게 잘 만들어 져 있습니다. 워게임 메니아로서 단언컨데, 이 정도 스케일의 전투를 지원하는 워게임 중에서 현재 이보다 잘 만든 게임은 없다고 생각합니다.