게임 정보
| 출시일: | 2024년 4월 26일 |
| 개발사: | Infinite Studio |
| 퍼블리셔: | Infinite Studio |
| 플랫폼: | Windows |
| 출시 가격: | 13,500 원 |
| 장르: | 어드벤처, 인디, RPG, 시뮬레이션, 전략 |
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게임 소개
Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!
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Future renewal plan

게임 정보
The main features: survival, building, exploration, combat, technology
The four major seasonal climates set against the backdrop of ocean currents: the mild → the storm → the ocean current → the cold snap
Pricing and Update statement : We will continue to add interesting new content in the future, so the price may increase. (EA history low discount is not recommended)
Purchase advice : The game is only single-player development, there may be bugs and imperfections, and it will take time to improve. Think carefully before buying!
Creative workshop description : The game has opened the creative workshop, and the game expands the Mod interface, welcome the technical stream players to try Mod production.

Collect supplies by rafting: collect wood, seagrass, coral, ore, and so on.
·Including semi-finished products such as discarded plastic bottles and gears that require specific instruments to be processed and refined;
·Trade items with randomly appeared mystery merchants.

Escaping from the disasters various disasters brought about by enemy groups and seasonal climates;
The cold wave requires something like cotton clothes to keep warm.
How to survive? Schedule a specific time for each role to divide the work.
Players can expand the survival place according to their own preferences;
After the tavern's renewed, you can recruit new characters of your own choice.

Seasonal climate affects the sea, triggering random events and sea monsters;
·Get items after killing animals: kill rabbits to get radishes, meat, radish seedlings, kill sheep to get wool, meat, etc.
·Trigger events:
Fishing (making bait, making fish food)
Planting (sowing, watering, harvesting, making materials or foodstuffs)
Taverns (trading, recruitment, etc...)
Solving survival problems — killing animals, making clothes, refining advanced materials — building power systems.
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