Code ZIN: Esper Arena

Code ZIN: Esper Arena is an action, arena, third-person shooter, with an anime character aesthetic. Test both your reflexes and strategy in adrenaline-inducing combat. Succeed and become immortalized or fail and be forgotten. This is your chance for glory.

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Code ZIN: Esper Arena is an action, arena, third-person shooter, with an anime character aesthetic. It is set in the NetSphere, a universal and immersive virtual world, used by billions of people to live, learn, work and thrive. The Esper Arena is the ultimate vSport, endlessly entertaining, enthralling and bottomless in its skill expression. Players, called Espers, are given Combat Modules, which simulate their weapons and abilities. Test both your reflexes and strategy in adrenaline-inducing combat.

Succeed and become immortalized or fail and be forgotten. This is your chance for glory




In fast-paced PvP action, teams of players are pitted against each other in confined arenas, with the objective depending on the game mode.
The essence of the gameplay is speed and strategy. The player is able to equip three weapons and an ability out of a wide array of choices, crafting their own experience, based on preference and personal strengths. Additionally, they are very mobile, as their character is fitted with evasion and advancement techniques, which combine with the chosen equipment into an endless well of gameplay styles and options, to confront any and all situations.



* High-octane fast-paced PvP gameplay
* Customization of playstyle and character
* Various weapons and weapon skins
* Various abilities inherited and equipped
* Various character cosmetics and customization options
* Team Deathmatch Mode and more on the way
* Maps specially designed for each game mode




One of these game modes is TDM, which is played with up to 5 players per team. Each match consists of a maximum of 5 rounds with a time limit of 6 minutes per round. Whoever reaches 20 kills in this 6-minute time constraint or whoever leads in kills after the 6-minute timer is over, wins the round. The team winning 3 rounds wins the match. Coordination is key here, which is supported by tactical spawn-ins, giving the player insight into the battlefield, before spawning in an area of their choice.



An integral part of the game is customization. The aim is to support individuality wherever possible, in gameplay, in game characters and beyond.
A canvas to paint your personality on, creating your own hero, with character and clothing customization, as well as with personalized load-outs, that support YOUR playstyle.

Placed into a cyberspace environment, with handcrafted maps, that give insight into the future and multiple game modes on the way, it is yourself being broadcasted every step of the way.




This 'self' of yours is exactly why the NetSphere was created. As an effort to create a self-sustaining AI, the cumulation of all intelligence available to the world, the Zenith Intelligence Network, called ZIN, is cultivated unbeknownst to the NetSphere's users. In 2053, man-kind has started its transition into virtual spaces, the next step of evolution is on its way; the technological singularity, the intelligence explosion, real Artificial Intelligence.

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