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Adventurer
Players who choose the Adventurer role design their characters. The design goes deeper than most RPGs, instead of just looks and skills you delve deeper into character creation through designing your characters alignment, backstory, and personal beliefs. You then roleplay that character and have all of that influence how they interact with the world and others. In a ttrpg your roleplay is everything and helps to create the story of your adventure.
Game Master
Players who choose the Game Master role design the world and npcs that adventurers experience. Game Masters act as the god of the world and are responsible for narrative flow, creating the scenario/environment, and providing dynamic feedback. Leaving them in charge of everything that happens (outside of the adventurers direct actions) and the overall narrative of the story. The GM’s job is to create an adventure that's exciting, fun, and challenging. Both Adventurers and Game Masters meld together to create a story that has the possibility to unfold in any way possible, meaning no two playthroughs are alike.
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