IDF-ASD
Initial Node
2022년 3월 25일
4
조회수
0
리뷰 수
0+
추정 판매량
N/A
긍정 평가
게임 정보
| 출시일: | 2022년 3월 25일 |
| 개발사: | Initial Node |
| 퍼블리셔: | Initial Node |
| 플랫폼: | Windows |
| 출시 가격: | 5,600 원 |
| 장르: | 액션, 캐주얼, 인디, 앞서 해보기 |
업적 목록
추천 게임
MindSweeper
2022년 4월 3일
原灵·深海遗梦 Medusa the Origin ~ Lost Dream of the Deep
2022년 3월 27일
The Imperial Gatekeeper
2022년 9월 2일
게임 소개
Intense one or two player bullet hell a call back to the arcade shooters of the past.Not an easy bullet hell, but once you beat a mission the next mission stays unlocked and you can replay missions already beat to get points and parts for upgrades.
상세 설명
Intense bullet hell. Upgrade your ships unlock capabilities and push against difficult design.
One or two player game with both players being on the same screen. Think of the old arcade top down shooters.
There are a total of ten ships, you can select one of the first four when you start a new game after that the other nine can be rescued during missions.
Ship 1 can be rescued in mission 1 ship 2 in mission 2 etc.
There are eleven researchers that can be rescued, they unlock upgrade research that goes across all the ships.
- Speed, Fire Power, Fire Rate, Missiles, Bombs etc.
I am designing the game so that the end missions will be close to impossible with out upgrading the capabilities of your ships.
- During beta testing mission 2, it drove me crazy because I designed it's difficulty to really push the player from what they experienced on mission 1.
Game is progress based once you beat mission 1 you get access to mission 2 etc, but secret missions 1 2 and 3 will require conditions to be met, such as beat mission 5 with out taking any red health damage.
One or two player game with both players being on the same screen. Think of the old arcade top down shooters.
There are a total of ten ships, you can select one of the first four when you start a new game after that the other nine can be rescued during missions.
Ship 1 can be rescued in mission 1 ship 2 in mission 2 etc.
There are eleven researchers that can be rescued, they unlock upgrade research that goes across all the ships.
- Speed, Fire Power, Fire Rate, Missiles, Bombs etc.
I am designing the game so that the end missions will be close to impossible with out upgrading the capabilities of your ships.
- During beta testing mission 2, it drove me crazy because I designed it's difficulty to really push the player from what they experienced on mission 1.
Game is progress based once you beat mission 1 you get access to mission 2 etc, but secret missions 1 2 and 3 will require conditions to be met, such as beat mission 5 with out taking any red health damage.
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