The Making of Nox Archaist
6502 Workshop
2022년 4월 8일
208
조회수
0
리뷰 수
0+
추정 판매량
N/A
긍정 평가
게임 정보
| 출시일: | 2022년 4월 8일 |
| 개발사: | 6502 Workshop |
| 퍼블리셔: | 6502 Workshop |
| 플랫폼: | Windows, Mac |
| 출시 가격: | 10,500 원 |
| 장르: | RPG |
업적 목록
업적 정보가 없습니다.
추천 게임
Root: Exiles & Partisans & Vagabonds
2022년 5월 3일
Pro Strategy Football 2023
2022년 9월 8일
Vendetta: Mafia Wars
2023년 1월 21일
게임 소개
With a mix of personal anecdotes and technical details, The Making of Nox Archaist is the ultimate insider’s account of the creation of a modern game on a classic computer platform. Full-color 259-page PDF.
상세 설명
In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer. The goal of Mark Lemmert and his team was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set.
Mark describes the challenges, including a decades-long quest to create the tile engine, a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy disk bug nearly derailed the entire project just weeks before release.
With a mix of personal anecdotes and technical details, The Making of Nox Archaist is the ultimate insider’s account of the creation of a modern game on a classic computer platform. This is a 259 page full-color PDF.
Mark describes the challenges, including a decades-long quest to create the tile engine, a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy disk bug nearly derailed the entire project just weeks before release.
With a mix of personal anecdotes and technical details, The Making of Nox Archaist is the ultimate insider’s account of the creation of a modern game on a classic computer platform. This is a 259 page full-color PDF.
스크린샷
접속자 수
가격 정보
업적 목록
업적 정보가 없습니다.
요약 정보
스팀 리뷰
스팀 리뷰가 존재하지 않습니다.