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Dungeoneer is an nostalgia-invoking action RPG with an old-school style taking inspirations from games like Baldur's Gate, Warcraft, Diablo, and Runescape - complete with a full campaign, end-game difficulty, and multiplayer.
The Story
You, a wandering Hero of legend, find yourself betwixt the Void's swallowing event horizon. Fleeing to the land of Escher and reaching the town of Ingrim, you find the citizens in disarray - but there is hope - and your quest begins to end the madness of a nefarious Cult.Choose from 6 different background Classes
Classes
Valiant - The Valiant are not afraid to lead charge in battle. With high strength and vitality, they make more than viable warriors.Scholar - Educated, Scholars are naturals with magic. With a high intellect, they make proficient mages.
Vagabond - A Vagabond prefers to sneak up on their enemy but are still nimble fighters, making them dangerous in close range combat.
Pilgrim - The Pilgrim is a determined fighter with naturally high willpower. They use holy magic to fend off enemies and aid their allies, making them a welcome addition to any party.
Stalker - Naturally skilled with ranged weapons, the Stalker hunts their enemies from afar.
Cultist - A Cultist's haunting past grants them power over dark magic. To forsake their God is a testament to their willpower and intelligence.
Increase your rank in Talents to learn new spells and abilities
Talents
Tactics - Masters of combat, willing to charge into the fight head onTrickery - Cunning, preferring to take out their enemies with a more subtle approach
Technique - A ranger by trade, experts with traps or a bow
Balance - A well-rounded fighter, favoring a balanced mix of brain and brawn
Virtue - A fighter empowered by faith and blessed with holy energy
Heresy - One who worships the Others, imbuing the user with shadow magic
Arcana - Brilliant mages, reality is subjective to them
Fundamentals - Talented elementalists that use spells to defeat their foes
Utilize Skills to interact with the environment in unique ways
Skills
Naturalism - Attuned to the world, naturalists are knowledgeable with plants and remedies. They can harvest herbs to make powerful potions.Smithing - Smiths have knowledge on armor and weaponry. They can craft and upgrade equipment.
Religion - Religious heroes can identify and interact with shrines found throughout many dungeons, granting a boon for themselves and allies.
Enchanting - Enchanters can dispel magical barriers and can enchant magical items to unlock additional effects.
Thievery - Thieves are able to unlock lockboxes and steal from hidden caches. They are charismatic, reducing prices from certain vendors.