Dungeoneer

Dungeoneer is an nostalgia-invoking action RPG with an old-school style taking inspirations from games like Baldur's Gate, Warcraft, Diablo, and Runescape - complete with a full campaign, end-game difficulty, and multiplayer. Play solo or with up to 4 players in co-op or PvP.

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게임 정보

Dungeoneer is an nostalgia-invoking action RPG with an old-school style taking inspirations from games like Baldur's Gate, Warcraft, Diablo, and Runescape - complete with a full campaign, end-game difficulty, and multiplayer.

The Story

You, a wandering Hero of legend, find yourself betwixt the Void's swallowing event horizon. Fleeing to the land of Escher and reaching the town of Ingrim, you find the citizens in disarray - but there is hope - and your quest begins to end the madness of a nefarious Cult.



Choose from 6 different background Classes

Classes

Valiant - The Valiant are not afraid to lead charge in battle. With high strength and vitality, they make more than viable warriors.

Scholar - Educated, Scholars are naturals with magic. With a high intellect, they make proficient mages.

Vagabond - A Vagabond prefers to sneak up on their enemy but are still nimble fighters, making them dangerous in close range combat.

Pilgrim - The Pilgrim is a determined fighter with naturally high willpower. They use holy magic to fend off enemies and aid their allies, making them a welcome addition to any party.

Stalker - Naturally skilled with ranged weapons, the Stalker hunts their enemies from afar.

Cultist - A Cultist's haunting past grants them power over dark magic. To forsake their God is a testament to their willpower and intelligence.



Increase your rank in Talents to learn new spells and abilities

Talents

Tactics - Masters of combat, willing to charge into the fight head on

Trickery - Cunning, preferring to take out their enemies with a more subtle approach

Technique - A ranger by trade, experts with traps or a bow

Balance - A well-rounded fighter, favoring a balanced mix of brain and brawn

Virtue - A fighter empowered by faith and blessed with holy energy

Heresy - One who worships the Others, imbuing the user with shadow magic

Arcana - Brilliant mages, reality is subjective to them

Fundamentals - Talented elementalists that use spells to defeat their foes



Utilize Skills to interact with the environment in unique ways

Skills

Naturalism - Attuned to the world, naturalists are knowledgeable with plants and remedies. They can harvest herbs to make powerful potions.

Smithing - Smiths have knowledge on armor and weaponry. They can craft and upgrade equipment.

Religion - Religious heroes can identify and interact with shrines found throughout many dungeons, granting a boon for themselves and allies.

Enchanting - Enchanters can dispel magical barriers and can enchant magical items to unlock additional effects.

Thievery - Thieves are able to unlock lockboxes and steal from hidden caches. They are charismatic, reducing prices from certain vendors.

Inspirations

I've always been a huge fan of action RPG games as well as turn based tactical games - so it was important to me to create a game with a pacing that I enjoyed and that so many games seem to miss. Dungeoneer is intended to play at a slightly slower pace than most action RPG games, aiming to reduce button mashing while being visually appealing and immersive. Combat is heavily inspired by Runescape and World of Warcraft, where ability rotation and stat optimization heavily influences gameplay.

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