Fantasy Grounds - Journal of the Travellers' Aid Society Volume 6

Journal of the Travellers' Aid Society Volume 6 Welcome to the Journal of the Travellers' Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical...

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Journal of the Travellers' Aid Society Volume 6

Welcome to the Journal of the Travellers' Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...
Amongst the many articles in Volume Six, you will find:
  • How to destroy your enemies with a range of vehicle-mounted missiles
  • The Steppehauler Modular Freighter, with prototype Hop Drive
  • The ability to rule the waves with a selection of maritime vehicles
  • Lessons on making a tramp trader profitable
  • Stars and stellar objects to populate the deepest parts of deep space
  • Save a populated world from a hurtling asteroid in the adventure Critical Vector

Adapted for Fantasy Grounds by: Colin Richardson

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