Ball Go Home
Mitchell Howard
2023년 2월 9일
125
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| 출시일: | 2023년 2월 9일 |
| 개발사: | Mitchell Howard |
| 퍼블리셔: | Mitchell Howard |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | 액션 |
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게임 소개
Roll, jump, and fall through over 100 levels in this fun, difficult 2D physics platformer. Master a unique control scheme as you get your ball home!
상세 설명
Ball Go Home is a game about mastering unique, hard to master controls as you roll and jump your ball through over 100 levels. As the player you are limited to aiming your ball's arm and launching at the right time to roll up ramps, jump over gaps, wall jump, wall run, and more!
Over 100 levels designed with a minimalist aesthetic will push your platforming abilities to their limits as you master aiming, timing, slow motion, drag manipulation, and the physics properties of your ball.
One massive final level tests every skill you will learn throughout the game, can you make it home?
FEATURE LIST
-A unique physics based control scheme that is easy to learn but VERY hard to master.
-Over 100 levels featuring a long list of platforming mechanics such as ice, rotating platforms, shifting gravity, and zero G platforms.
-A timing and jump counting system allowing players to aim for records for fastest time as well as least jumps used to clear a level.
-A full mastery of the mechanics will allow you to fly through levels in ways both intended and unintended.
-Slow motion!!!
Over 100 levels designed with a minimalist aesthetic will push your platforming abilities to their limits as you master aiming, timing, slow motion, drag manipulation, and the physics properties of your ball.
One massive final level tests every skill you will learn throughout the game, can you make it home?
FEATURE LIST
-A unique physics based control scheme that is easy to learn but VERY hard to master.
-Over 100 levels featuring a long list of platforming mechanics such as ice, rotating platforms, shifting gravity, and zero G platforms.
-A timing and jump counting system allowing players to aim for records for fastest time as well as least jumps used to clear a level.
-A full mastery of the mechanics will allow you to fly through levels in ways both intended and unintended.
-Slow motion!!!
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