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THE END HAS BEGUN ...
After decades of movies and video games speculating on a possible virus that turns humans into "zombies", it has happened.
It all started with some strange viral videos on social media, where crazy people were seen biting others in public places. Afterward, the news began to talk about hospitals collapsing and mass hysteria that resulted in uncontrolled violence. A few weeks later, the first martial law was enacted, and frightened citizens locked themselves in their homes while authorities were attempting to contain an unprecedented social event.
THREE DIFFERENT FACTIONS!
- On one hand, the powerful national armies are desperately trying to restore an order that now seems forever lost.
- On the other hand, there are the Infected or all those forms of life that have been infected by this mysterious living organism, which inexplicably seems to make intelligent choices in its actions.
- Finally, there are the Survivors: men and women forced to survive day after day, isolated inside the metropolis they used to call home.
Each of these 3 factions has unique units, buildings, defenses, tactical and strategic supports!
Take advantage of the Army's devastating firepower in the open field, assault the last human bulwarks by playing as the Infected... or try to survive at least another day as a Survivor.
THREE DIFFERENT VIDEO GAME GENRES!
- Turn-based system:
In Age of Undead, Campaigns are turn-based, giving you all the time you need to make critical strategic decisions.
In each turn, you can recruit new armies, move them, start battles, build structures, call strategic supports, and take on side missions. - Real-time strategy:
Whether it's a quick battle or a campaign battle, it will be fought in full RTS style, letting you feel both the tactical responsibility and the oppressive presence of the enemy on the battlefield.
There is the possibility to slow down the passage of time and pause the game to have a calmer and more complete picture of the battle. - First Person Shooter:
Although Age of Undead is primarily a strategic game, the developers wanted to broaden the gaming experience.
Are you tired of managing hundreds of units and deciding everything yourself? There is no problem! Get comfortable and support your allies from above with some more or less conventional aircraft, hitting enemies relentlessly and opening the way for friendly troops!
INNOVATIVE FEATURE!
- Finally, you can play as a "bad guy" - as an Infected - or as someone who has experienced the apocalypse first-hand - as a Survivor.
- 3 fully characterized factions with unique playstyles: the Army is great at medium-long range, the Infected are unstoppable in close combat, and the Survivors try to dominate the battlefield with unconventional weapons.
- Day/night cycle (optional): the Infected will become more lethal at night, while humans will need artificial lighting systems to see through the darkness.
- If you don't want to play an RTS the traditional way, you can play it as an ally that helps by providing close air support, managing tactical support, or boarding powerful "military" aircraft.
- When a battle starts during the Campaign, it will take place in the same biome of the hex where the defending army is present.
- Armies can have specializations that significantly change players' and AI's playstyle.
- You can decide your allies' behavior before starting a battle to align their actions to your combat strategy.
- Some zombies and parasites can bring their victims back to life, so watch out for those killed in battle!
- There is a dynamic weather system (optional): random atmospheric events will take place in each biome, and that will heavily impact the battle.
- Buildings and strategic actions in the Campaign modify the player's experience when he goes into battle.
- If you surround an enemy on the Campaign map, you also surround him in battle! Clashes in RTS will fully reflect the conditions of the Campaign around the battle hex!
- Varied and easily manageable aviation. Use powerful air support to thin enemy ranks, but watch out for the costs!
ADDITIONAL INFORMATION:
- Battles can involve up to 6 armies (1 player + 5 bots).
- The number of units on the entire battlefield is customizable but depends on the power of your computer; in fact, it can vary from a few hundred to several thousand.
- Many game parameters are customizable to have a less frustrating and more suitable gaming experience.
- Different types of battles and different types of campaigns.
The developers intend to increase the quality and quantity of the game modes, so the players' feedback is essential. - Considering all the maps, battle types, factions, AI behaviors, their specializations, and their initial positions on the battlefield, Age of Undead tends to be much more replayable than other similar games.
- You can complete the Campaign by fighting very few battles manually; just knowing how to face an enemy by taking advantage of your numerical superiority is enough for victory!
CONTACT THE DEVELOPERS:
If you have any new ideas suitable for Age of Undead, please get in touch with us!
Bug reports, gameplay balance tips, and new ideas are always welcome - only then can the game experience be the best it can possibly be.
Have fun with Age of Undead, and leave us a review below!
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아무리 생각해도 덜 만들었다는 느낌이 든다. 플레이 하면서 너무 답답했다. 1.튜토리얼의 부재 메뉴에 있기는 한데 커스텀 배틀에 도움말만 띄워논 수준이라 뭐가 어떻게 돌아가는지는 직접 플레이 해야한다. 건물 건설시 방향전환키가 없는듯 한다.(가로등 같은거 건설하면 기지 바깥이 아닌 안쪽을 비춘다.) 참고로 어택땅키도 없다. 땅을 강제공격하는 키는 있다. 2.애매모호한 모드들 커스텀방을 만들면 플레이어 한정으로 모드가 있는데 없음(no)이라고 적힌 모드는 평범한 rts모드다 그리고 항공지원, 1인칭, 택티컬이 있는데 항공지원은 기지 없이 공항 2채만 가지고 시작한다(노 건설) 마찬가지로 택틱컬은 지원 포인트를 이용한 스킬지원이다(마찬가지로 건물건설불가) 1인칭은 말 그대로 항공기를 불러서 1인칭으로 플레이하는거 (콜오브듀티의 킬스트릭인 ac-130같은거) 이게 왜 애매모호 하다면 -항공지원은 공항만 운영하는건데 재미가 없다. 말그대로 심각하게 재미없다. 그냥 항공기로 공격하라고 위치 찍어주는게 끝이다. -택티컬은 스킬지원인데 지원에 필요한 포인트는 꾸준히 들어오지만 스킳 쿨타임이 변한게 없다. 노모드로 해보면 알지만 쿨타임이 조금 빨라진것같은 느낌이 들기도 하는 수준이다. 항공지원 보다는 재미있다. 참고로 스킬을 쓸려면 안개속에서는 못 쓴다. 아군이 시야지원을 해야 쓴다. -1인칭은 노잼이다. 항공기를 부르는데 쿨타임이 있고 탄 제한이 있는건 상관없는데 시야가 없어서 아군이 전멸하면 아무것도 못 한다. '에미 뭐가 보여야 쓰지'수준이라...거기다가 항공기의 대미지가 빈약한 수준이라 열심히 지원을 해도 수에서 밀리면 아군이 그냥 전멸이다. 쉽게 말해서 콜옵의 킬스트릭을 기대했다면 하지말자. 3.심각하게 낮은 ai 와 모션 난이도 자체는 문제가 없지만 유닛의 ai가 심각하다 어느정도나면 적을 공격하는데 멍때리는 놈들이 심각하게 많다. 적 베이스에 공격을 했는데 타워에 그냥 처맞고 있더라 특히 모션도 문제인데 모션이 너무 정적이라서 상황파악이 힘들가. 근접무기든 애들을 보면 그냥 적하나를 감싼 모습만 보이는데 이게 공격을 하는 건지 아님 멍때리는 건지 도저히 알 수가 없다. 그 외에도 2.4시간 하는동안 느낀 문제점이 많지만 이만 줄인다.