REmatch Demo

REmatch is an RPG game with a spooky, puzzle based, combat system. In this demo, you are in prison, but you finally got a chance to escape the prison. Use your chess tactics to make decisions, fight enemies carefully, and solve chess puzzles.

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REmatch Demo Patch 1.1

Level Design • Removed the shiny materials from the models and added lights across the map. • Fixed an issue where AI struggled to go in and out from blue stone road. • Added a special light to help player navigate through the bridge. • Added more brazier and light bulbs across the map. • Added lights inside some of the cells the cells • Added skeletons Guard house • Fixed camera clipping inside the house • Added a light bulb in the house. • Added a ladder with animations Watch Tower • Added two more lights • Added 3D models for light (there was no model for light) • Light models rotates like a real spotlight. • Lights now move in a certain path instead of circle. New Objectives • Added more objectives to have smooth transitions between scenes. Weapons • Remodeled the pistol and sword with new texture • Added particle and VFX effects • New animations for the weapons Minimap • removed the basic map across the level and added minimap in HUD. • This should help player have easy time to find objectives. • Icons for objectives, puzzles, player, AI, and pickable Items HUD • Removed the old HUD completely and added a brand new HUD along with 2D animations. AI • Remodeled the prison guards and their weapons • AI drop powered items instead of health Player • remodeled the protagonist and added new animations • player now have a flashlight on their head Tutorials • Updated the tutorials with pictures. Ladder • Added a ladder system with custom animations Powered Items • Removed the injections and replaced it with chess pieces • Each pieces have unique powers • Adjusted and nerfed the healing power • Custom animation with VFX effect Health Item • We removed the health item and replaced it with powered item Selection Wheel • This is a brand new system for equipping different weapons or items • Specific icons based on what you pick Other changes • Added fire effects in the boss area • Smoothened camera transitions • Improved chess puzzles • New interaction icon • Improved performance • New game Icon • New fonts added Developer’s comment: Hello gamers, first of all, I would like to apologize for turning a blind eye on the art directions and animations of the game. I believed that strong game mechanics with free to play model would make the low-quality models/animations acceptable. As a programmer, I was too focused on what players can do in my game, but the art style is also a very important part of the game. Art style is what separates the gaming world from the real world. A part of me knew it, but instead of giving equal attention to both art and game mechanics, I picked game mechanics (which is not right). I realized my mistake, now what should I do now? Well, action speaks louder than word. So I spend more time and remodeled weapons, and characters. Instead of using shiny colors in maps, I used actual light. I reanimated and took extra steps to make animations more natural. There are more particle and VFX effects. More props across the map. So, what's next? Obviously, I will continue to apply the lesson I learned in the development cycle. On the other side, I will try to expand my team. Thank you for your time! -Nahian Sharif Developer and captain of Smily Pirates


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REmatch is an RPG game with a spooky, puzzle based, combat system. You got stuck in this unknown city, but you have to face all the challenging events to go home. Use your chess tactics to make decisions and fight whoever gets in your way. You are not the best, you are not the worst, you are a chess champion who creates solutions for all. Grab weapons, solve puzzles, explore and overcome the darkness.

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https://nahiansharif.github.io/smilyPirates/

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