SKALD: Against the Black Priory Demo

‘SKALD: Against the Black Priory’ is a retro-style RPG set in a grim-dark fantasy world of tragic heroes, violent deaths and Lovecraftian horror. Explore an engaging branching story mixed with exploration and crunchy tactical, turn-based combat that will engage RPG fans, old and new.

상점 방문하기

게임 정보

You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel the eldritch mysteries of the Black Priory. Pray your sanity holds.

About the Game


‘Skald: Against the Black Priory’ is an old-school roleplaying game that combines modern design and a fully realised narrative with authentic 8-bit looks and charms.

Delve into a dark fantasy world, full of tragic heroes, violent deaths and Lovecraftian, cosmic horror. Explore an engaging, branching story mixed with rich exploration and crunchy, tactical, turn-based combat that will seem familiar yet innovative to RPG fans, old and new.

Do you have what it takes to lead a company of broken heroes from the tainted shores of Idra to the gates of the Black Priory - and beyond?

Features


Lovingly crafted retro-style art:
  • Experience a richly illustrated world of authentic pixel art using thousands of hand-drawn tiles and images
  • A palette inspired by the legendary Commodore 64 computer.
  • Optional CRT filter for that authentic old-school experience.

Deep character creation:
  • Build your main character and recruit a party from among a dozen diverse characters, each with their own skill-set, agenda and personality.
  • Choose from a dozen classes and backgrounds as well as heaps of feats, spells and equipment as you take your party from level 1 to 20.

Crunchy tactical combat:
  • Engage in challenging, fast-paced, turn- and grid-based combat.
  • Play it your way, with fully customizable difficulty and feedback settings. Or hit ‘auto-resolve’, lean back, and (hopefully) watch your party cleave a bloody path through their foes.

A richly detailed, living world:
  • Explore the vast expanse of Freymark and the Outer Isles and watch your actions spell doom or salvation for the region.
  • Focus on the rich, branching narrative… Or live the life of a mercenary and explore varied sidequests and encounters - the plot will wait for you.
  • Manage your party as you make camp, recruit hirelings, travel by land and sea, and interact with powerful factions and their visions for the world.

Become part of a fantastic community:
  • Skald was made possible by crowdfunding and already has a large, passionate and welcoming community that can’t wait to meet you.
  • By joining Skald’s Early Access you’ll have a direct line to the developer, get sneak peaks and give feedback on forthcoming plans and help shape the game into a modern classic.
  • We will publish the powerful tools used to create the game in an effort to support and encourage modding and content creation once the game has fully launched.

The Story of Skald: A Dream Come True

Skald is the dream-project of a lone Norwegian developer, AL.

AL missed the thrill of delving into grand, immersive games such as ‘Ultima’, ‘Magic Candle’, ‘Wasteland’ and the Gold Box series. When he noticed the lack of newer roleplaying games that combined the classic (early 90s) charm with more modern game design he decided to take matters into his own hands.

AL set to work crafting the game of his dreams.

A highly successful Kickstarter and Indiegogo campaign with 700 backers, and a fast-growing community of passionate fans proves he made the right call.

Collaborators

Despite being a one-man company, Scape-IT has been able to collaborate with some amazingly talented people in creating SKALD:


Danny Salfield Wadeson is a UK-based writer & narrative designer who has worked on BAFTA and TGA nominated narrative games such as Roki, Backbone and Duelyst

Twitter: @MadQuills


John Henderson is an experienced fine artist and illustrator and is also a teacher of Art. Whether using dip pen, oil paint or pixels, John’s work is easily recognizable as being highly atmospheric as well as lovingly created. Having worked on many publications and indie gaming projects he is also currently busy with his own project, Wild Wood for the C64.

Twitter: @JohnHen65953721


Scott Hartill UK based artist and game designer. More interested in pixels than anything else. Currently busy developing a PS1 style survival horror in his spare time.

Twitter : @_cluly_

Torgeir Fjereide is a Norwegian artist and illustrator. He loves painting mythological and medieval scenes and he'll take any excuse to paint a bearded man.

Twitter: @TheBrushOfThor


Post Horn Public Relations is a pro-bono initiative created to support talented developers.

Twitter: @horn_pr


Rachael A Edwards hails from England and spends most of her days writing fantasy novels about morally grey characters in worlds filled with mythology, corruption and magic. An avid gamer, Rachael’s love for storytelling began at a young age. She is currently working on a YA fantasy novel and is represented by Rena Rossner of The Deborah Harris Agency.

Twitter: @RachaelAWrites


MementoMoree (formerly known as Paolo Pomes) has been creating art since his late teenage years. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he's found solace and pleasure in the retro pixel art!

Twitter: @MementoMoree


Marco Pedrana is a digital and traditional art vagrant. He started as draftsman in advertising and comics, went on in illustration, then painting, then conceptual art. He doubled back on videogame design with Aeon of Sands, creating its graphic, story, and sfx. Lately he freelances as a 3D generalist for indie game and cinema productions.
He focuses on narrative art, regardless of the medium or scope.

Twitter: @marcopedrana


Romanus Surt is the main guy at Graverobber Foundation, the developer behind Das Geisterschiff and Der Geisterturm. He does music for SKALD.

Twitter: @surt_r


Edwin Montgomery is a composer and sound designer for games, films and performance. A long-time RPG obsessive, he wrote the soundtrack for inXile's remastered 30th anniversary version of "Wasteland". He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. Edwin does sound design for SKALD.

Twitter: @edwinmyshkin

스크린샷

가격 히스토리

요약 정보

윈도우OS 맥OS
장르 정보를 불러오는 데 실패했습니다.
https://rawfury.atlassian.net/servicedesk/customer/portal/1

업적 목록

    -

코멘트