Fantasy Grounds - D&D Adventurers League EB-12 The Waiting Game
SmiteWorks USA, LLC
2022년 8월 23일
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Embark on a thrilling 20-part campaign: Oracle of War. Uncover a grand conspiracy to control the Draconic Prophecy, navigating intrigue and adventure in the world of Eberron. Play as part of the Adventurers League or create your own standalone story with unique rules.
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D&D Adventurers League EB-12 The Waiting Game
Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That day is today.Optimized for APL 12, this is the second in a trilogy of adventures, the Drums of War storyline.
Welcome to the
Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own
Eberron: Rising from the Last War campaign, or as part of the
Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the
Oracle of War Player's Guide and
Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.
Adapted for Fantasy Grounds by: Danny Stratton
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included D&D fifth edition ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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